200
editsAd placeholder
D&D 5e rule changes: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
Phantomsplit (talk | contribs) mNo edit summary |
Phantomsplit (talk | contribs) mNo edit summary |
||
Line 10: | Line 10: | ||
* You must use 27 point buy. There is no rolling for [[Ability Scores|ability scores]]. | * You must use 27 point buy. There is no rolling for [[Ability Scores|ability scores]]. | ||
* All [[Races|races]] have the +2/+1 flexible ability score from Tasha's. The +1/+1/+1 option does not exist, and you cannot use the base racial features such as a half elves +2 Cha/+1/+1 or the human's +1 to all. Races such as [[Half-Elf|half-elf]] and [[Human|human]] are granted additional features to make up for the negative impacts these changes have, but the details are not 100% confirmed. There is no word on compensating for [[Dwarf#Shield_Dwarves|Mountain Dwarves]] which are also likely affected by this. | * All [[Races|races]] have the +2/+1 flexible ability score from Tasha's. The +1/+1/+1 option does not exist, and you cannot use the base racial features such as a half elves +2 Cha/+1/+1 or the human's +1 to all. Races such as [[Half-Elf|half-elf]] and [[Human|human]] are granted additional features to make up for the negative impacts these changes have, but the details are not 100% confirmed. There is no word on compensating for [[Dwarf#Shield_Dwarves|Mountain Dwarves]] which are also likely affected by this. | ||
* Multiclassing ignores ability score requirements | * Multiclassing ignores [[Ability Scores|ability score]] requirements. | ||
* You are able to respec your characters when you meet an NPC made available early in Act 1 of the game. At a minimum you can respec your starting [[Classes|class]], subclass (when applicable) [[Ability Scores|ability scores]], [[Spells|spells]] (when applicable), and [[Skills|skill]] proficiencies. It may not be possible to change your character's starting [[Races|race]]. | * You are able to respec your characters when you meet an NPC made available early in Act 1 of the game. At a minimum you can respec your starting [[Classes|class]], subclass (when applicable) [[Ability Scores|ability scores]], [[Spells|spells]] (when applicable), and [[Skills|skill]] proficiencies. It may not be possible to change your character's starting [[Races|race]]. | ||
** If you change an origin companion or traditional companion's [[Classes|class]] (or subclass when applicable), the world will still react to them as though they were a member of their initial class. | ** If you change an [[Origins|origin companion]] or [[Companions|traditional companion's]] starting [[Classes|class]] (or subclass when applicable), the world will still react to them as though they were a member of their initial starting [[Classes|class]]. | ||
* Hit points gained on level use the average, not a roll on the hit die. | * Hit points gained on level use the average, not a roll on the hit die. | ||
* The party is limited to two [[Resting#Short_Rest|short rests]] per [[Resting#Long_Rest|long rest]]. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling. | * The party is limited to two [[Resting#Short_Rest|short rests]] per [[Resting#Long_Rest|long rest]]. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling. |