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Half-Orc: Difference between revisions
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('''Note''': these are the presumed racial features as of Previews; they might still be different in the full release of the game.) | ('''Note''': these are the presumed racial features as of Previews; they might still be different in the full release of the game.) | ||
* [[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision_(Passive_Feature)|Darkvision]]: Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in the dark up to 12 m. | * [[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision_(Passive_Feature)|Darkvision]]: Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in the dark up to 12 m. {{Verify}} | ||
* [[Menacing]]: You gain [[proficiency]] in the [[Intimidation]] skill. | * [[Menacing]]: You gain [[proficiency]] in the [[Intimidation]] skill.{{Verify}} | ||
* [[Relentless Endurance]]: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. | * [[Relentless Endurance]]: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.{{Verify}} | ||
* [[Savage Attacks]]: When you score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. | * [[Savage Attacks]]: When you score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.{{Verify}} | ||
{{clear}} | {{clear}} |