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Moonrise Towers: Difference between revisions

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==Overview==
==Overview==
===Main floor===
===Main floor===
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims [[Iong|Long]], [[Nalira]], [[Taima]], and [[Farimorn]] with Acolyte [[Belub]].  Also two traders are found on the western side of the room: [[Roah Moonglow]] and [[Lann Tarv]].
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims [[Iong|Long]], [[Nalira]], [[Taima]], and [[Farimorn]] with Acolyte {{CharLink|Belub}}.  Also two traders are found on the western side of the room: {{CharLink|Roah Moonglow}} and {{CharLink|Lann Tarv}}.


Lann Tarv is a bugbear merchant that offers three [[Soul Coin|Soul Coins]] to Karlach, if she is in the party, on the condition that she hears the stories of the souls bound in the coins first. Proving the party's worth to Lann Tarv through dialogue earns the [[Inspiration|Inspirational Events]] '''Uncommon Recognition''' ([[Folk Hero]] background) as well as '''Notched Armour''' ([[Soldier]] background). He sells a number of valuable items, including {{SmRarityItem|Halberd of Vigilance}}, {{SmRarityItem|Gloves of The Duellist}}, {{SmRarityItem|Fistbreaker Helm}}, and {{SmRarityItem|Sentinel Shield}}, with additional stock potentially unlockable after convincing [[Z'rell]] to help on the First Floor.
Lann Tarv is a bugbear merchant that offers three {{SmRarityItem|Soul Coin|Soul Coins}} to Karlach, if she is in the party, on the condition that she hears the stories of the souls bound in the coins first. Proving the party's worth to Lann Tarv through dialogue earns the [[Inspiration|Inspirational Events]] '''Uncommon Recognition''' ([[Folk Hero]] background) as well as '''Notched Armour''' ([[Soldier]] background). He sells a number of valuable items, including {{SmRarityItem|Halberd of Vigilance}}, {{SmRarityItem|Gloves of The Duellist}}, {{SmRarityItem|Fistbreaker Helm}}, and {{SmRarityItem|Sentinel Shield}}, with additional stock potentially unlockable after convincing {{CharLink|Z'rell}} to help on the First Floor.


The party can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}).  
The party can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}).  


A side room on the south-eastern side is a sanguine laboratory where [[Araj Oblodra]] is performing experiments on blood.
A side room on the south-eastern side is a sanguine laboratory where {{CharLink|Araj Oblodra}} is performing experiments on blood.


On the south-western side, a side room has a staircase leading down to the [[Moonrise Towers Prison|prison]].
On the south-western side, a side room has a staircase leading down to the [[Moonrise Towers Prison|prison]].


====Throne room====
====Throne room====
Continuing south past the foyer is the throne room, where [[Ketheric]] will be judging three goblins and possibly [[Minthara]]. The doors on the side exit out to the sanguine laboratory to the east and stairs to the prison to the west.
Continuing south past the foyer is the throne room, where {{CharLink|Ketheric Thorm}} will be judging three goblins and possibly {{CharLink|Minthara}}. The doors on the side exit out to the sanguine laboratory to the east and stairs to the prison to the west.


Behind the throne are a stairs leading up to the [[#First floor|first floor]].
Behind the throne are a stairs leading up to the [[#First floor|first floor]].


====Kitchen====
====Kitchen====
In the eastern corner of the main floor is a kitchen where [[Linsella]], a true soul, is training three [[gnoll]]s, including [[Barnabus]]. There are also a number of [[Camp Supplies]]. The gnolls can be influenced or freed, resulting in Linsella's death and the [[Inspiration|Inspirational Events]] '''No Strings to Hold Them Back''' ([[Folk Hero]]), '''Who Let the Gnolls Out''' ([[Dark Urge]]), '''Pied Piper''' ([[Charlatan]]), or '''Gone Feral''' ([[Urchin]]). A {{SmRarityItem|Mind Flayer Parasite Specimen}} can be found on Linsella's body.
In the eastern corner of the main floor is a kitchen where {{CharLink|Linsella}}, a true soul, is training three [[Gnoll]]s, including {{CharLink|Barnabus}}. There are also a number of [[Camp Supplies]]. The gnolls can be influenced or freed, resulting in Linsella's death and the [[Inspiration|Inspirational Events]] '''No Strings to Hold Them Back''' ([[Folk Hero]]), '''Who Let the Gnolls Out''' ([[Dark Urge]]), '''Pied Piper''' ([[Charlatan]]), or '''Gone Feral''' ([[Urchin]]). A {{SmRarityItem|Mind Flayer Parasite Specimen}} can be found on Linsella's body.


Just off from the kitchen is a small dining room with some strange mucus covering a doorway.
Just off from the kitchen is a small dining room with some strange mucus covering a doorway.


====Dormitory====
====Dormitory====
In the far western corner of the main floor is a dormitory. An ogre named [[Mig]] can be found here, who drops {{SmRarityItem|Argument Solver}} and claims to hear "meat-things" moving in the walls. This room also acts as an exit to the southern exterior of the tower.
In the far western corner of the main floor is a dormitory. An ogre named {{CharLink|Mig}} can be found here, who drops {{SmRarityItem|Argument Solver}} and claims to hear "meat-things" moving in the walls. This room also acts as an exit to the southern exterior of the tower.


====Southern exterior====
====Southern exterior====
Just past the dormitory's exterior door is a cracked wall {{coords|-183|-206}} containing a wooden chest.
Just past the dormitory's exterior door is a cracked wall {{coords|-183|-206}} containing a wooden chest.


On the eastern side, just outside the sanguine laboratory and kitchen is the cat [[Steelclaw]], gleefully playing with a dead mind flayer parasite.
On the eastern side, just outside the sanguine laboratory and kitchen is the cat {{CharLink|Steelclaw}}, gleefully playing with a dead mind flayer parasite.


====Rafters====
====Rafters====
In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.
In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.


Just to the east of the ladder is a [[cracked wall]], which is the source of the "suspicious sounds" noted by Mig. Interacting with the wall allows the party to reach into the wall, where a tentacle will grab the arm of the interacting party member. Failing a series of checks (Strength, Dexterity and Sleight of Hand) or doing nothing will lead to the tentacle dragging the party to the [[Oubliette]] beneath the [[Moonrise Towers Prison]] and incurring a {{Condition inline|Dislocated Shoulder}} injury in the process.
Just to the east of the ladder is a [[Cracked Wall]], which is the source of the "suspicious sounds" noted by Mig. Interacting with the wall allows the party to reach into the wall, where a tentacle will grab the arm of the interacting party member. Failing a series of checks (Strength, Dexterity and Sleight of Hand) or doing nothing will lead to the tentacle dragging the party to the [[Oubliette]] beneath the [[Moonrise Towers Prison]] and incurring a {{Condition inline|Dislocated Shoulder}} injury in the process.


On the western side, above the room leading to the prison, are some roots which can be climbed to access Isobel's room on the first floor.
On the western side, above the room leading to the prison, are some roots which can be climbed to access Isobel's room on the first floor.


===First floor===
===First floor===
On the first floor, a large door guarded by [[Radija]] and her necromites leads up to the [[Moonrise Towers Rooftop|roof]]. Upon reaching Moonrise the first time, [[Z'rell]] will also be here talking to Radija. The [[Inspiration|Inspirational Events]] '''Clear Conscience'''' and '''Know Thy Clientele''' (both [[Charlatan]]) can be obtained during the interaction with Z'rell. Additionally, succeeding a {{Ability check|Insight|14}} will allow the party to convince Z'rell ({{Ability check|Persuasion|18}}) to grant access to her secret stash of goods with the quartermaster, Lann Tarv.
On the first floor, a large door guarded by {{CharLink|Radija}} and her necromites leads up to the [[Moonrise Towers Rooftop|roof]]. Upon reaching Moonrise the first time, Z'rell will also be here talking to Radija. The [[Inspiration|Inspirational Events]] '''Clear Conscience'''' and '''Know Thy Clientele''' (both [[Charlatan]]) can be obtained during the interaction with Z'rell. Additionally, succeeding a {{Ability check|Insight|14}} will allow the party to convince Z'rell ({{Ability check|Persuasion|18}}) to grant access to her secret stash of goods with the quartermaster, Lann Tarv.


From the top of the stairs, the eastern door leads to a study, then onto [[Balthazar]]'s room.  
From the top of the stairs, the eastern door leads to a study, then onto {{CharLink|Balthazar|Balthazar's}} room.  


To the north is a room in the centre of the first floor being patrolled by a zealot and a scrying eye. This room leads to the rooms of Balthazar, Ketheric, and Isobel.  
To the north is a room in the centre of the first floor being patrolled by a zealot and a scrying eye. This room leads to the rooms of Balthazar, Ketheric, and Isobel.  
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This room has several notable items, including a working {{SmRarityItem|Moonlantern}}.
This room has several notable items, including a working {{SmRarityItem|Moonlantern}}.


Near a torture rack is a book case with several "Protruding Books", spotted with a {{Ability check|Perception|10}}. All of the labeled shelves are trapped except for the top right, labeled "Musty Tomes". "Galvanic Interrogations" will trigger the two gargoyle heads above the bookcase, which turn the two corpses on the floor into zombies, one of them being Balthazar's apprentice, "Conventional Medicine" will active two grating traps with spikes in front of the bookcase, and "Poisons and Venoms" will fill the room with a poison cloud, close and lock the doors until it dissipates. Interacting with the "Musty Tomes" row will allow access to an "Ancient Altar" next to the shelves. Inserting a {{SmRarityItem|Heart}} into the altar will open a door into a secret room beyond the bookcase and grant the [[Inspiration|Inspirational Events]] '''Secrets of the Necromancer''' and '''A Little Too Familiar with the Grotesque''' (both [[Sage]] background). This room can also be unlocked with various other body part items found throughout the game, including the heads of [[Nere]] and [[Karlach]] and the hand of [[Gale]].
Near a torture rack is a book case with several "Protruding Books", spotted with a {{Ability check|Perception|10}}. All of the labeled shelves are trapped except for the top right, labeled "Musty Tomes". "Galvanic Interrogations" will trigger the two gargoyle heads above the bookcase, which turn the two corpses on the floor into zombies, one of them being Balthazar's apprentice, "Conventional Medicine" will active two grating traps with spikes in front of the bookcase, and "Poisons and Venoms" will fill the room with a poison cloud, close and lock the doors until it dissipates. Interacting with the "Musty Tomes" row will allow access to an "Ancient Altar" next to the shelves. Inserting a {{SmRarityItem|Heart}} into the altar will open a door into a secret room beyond the bookcase and grant the [[Inspiration|Inspirational Events]] '''Secrets of the Necromancer''' and '''A Little Too Familiar with the Grotesque''' (both [[Sage]] background). This room can also be unlocked with various other body part items found throughout the game, including the heads of {{CharLink|Nere}} and {{CharLink|Karlach}} and the hand of {{CharLink|Gale}}.


Inside the hidden room is an opulent chest with the {{SmRarityItem|Coldbrim Hat}}. As well, there is a small work table covered in dead pixies and broken moonlanterns from Balthazar's experiments. If [[Gale]] is in the party, he can use the ritual circle to create a {{SmRarityItem|Shadow Lantern}}, or otherwise destroy it and gain {{cond|Mystra's Benevolence}}, which lasts until the next long rest.
Inside the hidden room is an opulent chest with the {{SmRarityItem|Coldbrim Hat}}. As well, there is a small work table covered in dead pixies and broken moonlanterns from Balthazar's experiments. If Gale is in the party, he can use the ritual circle to create a {{SmRarityItem|Shadow Lantern}}, or otherwise destroy it and gain {{cond|Mystra's Benevolence}}, which lasts until the next long rest.


====Ketheric's room====
====Ketheric's room====
This room can be accessed a number of ways: through a metal door on the balcony accessible through Balthazar's room, through the first floor's patrolled centre room, or through Isobel's room which is accessed by climbing vines from the main floor's rafters.
This room can be accessed a number of ways: through a metal door on the balcony accessible through Balthazar's room, through the first floor's patrolled centre room, or through Isobel's room which is accessed by climbing vines from the main floor's rafters.


The Undead dog [[Squire]] is guarding this room. The party can pass one of several different ability checks to have Squire stand down.
The Undead dog {{CharLink|Squire}} is guarding this room. The party can pass one of several different ability checks to have Squire stand down.


Beneath some loose planks next to the bed (visible with a Perception check) is the book [[Elder Brain Domination]]. Off to the west is the remnants of a Myrkulite ritual. There are also letters from [[Gortash]] and to [[Balthazar]].
Beneath some loose planks next to the bed (visible with a Perception check) is the book {{SmRarityItem|Elder Brain Domination}}. Off to the west is the remnants of a {{CharLink|Myrkul|Myrkulite ritual}}. There are also letters from {{CharLink|Enver Gortash}} and to Balthazar.


====Isobel's room====
====Isobel's room====
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===Moonrise Towers Prison===
===Moonrise Towers Prison===
{{hatnote|See main article: [[Moonrise Towers Prison]]}}
{{hatnote|See main article: [[Moonrise Towers Prison]]}}
Following the stairs down from a room on the south-western side of the main floor is a prison. [[The Warden]] and some imprisoned [[Tiefling Refugees|tiefling refugees]] and [[Deep Gnome|deep gnomes]] can be found here.
Following the stairs down from a room on the south-western side of the main floor is a prison. {{CharLink|The Warden}} and some imprisoned [[Tiefling Refugees|tiefling refugees]] and [[Deep Gnome|deep gnomes]] can be found here.


===Moonrise Towers Rooftop===
===Moonrise Towers Rooftop===
{{hatnote|See main article: [[Moonrise Towers Rooftop]]}}
{{hatnote|See main article: [[Moonrise Towers Rooftop]]}}
Past a door on the first floor, guarded by [[Radija]], is the rooftop. After meeting him, [[Ketheric]] will move here.
Past a door on the first floor, guarded by {{CharLink|Radija}}, is the rooftop. After meeting him, Ketheric will move here.


=== Docks===
=== Docks===
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*[[Moonrise Towers Rooftop]]
*[[Moonrise Towers Rooftop]]


===Notable characters===
==Notable characters==
{{div col}}
{{div col}}
* {{CharLink|Ketheric Thorm}}
* {{CharLink|Ketheric Thorm}}
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{{div col end}}
{{div col end}}


====Traders====
===Traders===
* {{CharLink|Araj Oblodra}}
* {{CharLink|Araj Oblodra}}
* {{CharLink|Roah Moonglow}}
* {{CharLink|Roah Moonglow}}
* {{CharLink|Lann Tarv}}
* {{CharLink|Lann Tarv}}


===Related Quests===
==Related Quests==
{{div col}}
{{div col}}
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Infiltrate Moonrise Towers}}

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