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Rescue Wulbren: Difference between revisions
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==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending story decisions and outcomes.'' | ''Objectives and journal entries may vary pending story decisions and outcomes.'' | ||
{{Quest objective|Travel to Moonrise Towers.| | |||
* We freed the deep gnomes in Grymforge, but more of their kin were taken to Moonrise Towers - including their leader Wulbren. We need to find and rescue them. | * We freed the deep gnomes in Grymforge, but more of their kin were taken to Moonrise Towers - including their leader Wulbren. We need to find and rescue them. | ||
* We learned from Barcus that his friend Wulbren is being held captive in Moonrise Towers. If we free him, Barcus has offered to make us something remarkable. | * We learned from Barcus that his friend Wulbren is being held captive in Moonrise Towers. If we free him, Barcus has offered to make us something remarkable. | ||
* We agreed to save Barcus' friend, Wulbren, and the Ironhand gnomes he leads, from Moonrise Towers. | * We agreed to save Barcus' friend, Wulbren, and the Ironhand gnomes he leads, from Moonrise Towers. | ||
}} | |||
{{Quest objective|Break the gnomes out of jail.| | |||
* We found Wulbren and his fellow gnomes. They won't last long in Moonrise Towers without our help. | * We found Wulbren and his fellow gnomes. They won't last long in Moonrise Towers without our help. | ||
}} | |||
{{Quest objective|Give Wulbren something that can break stone.| | |||
* Wulbren has plans to break out, but he needs our help. The Warden confiscated their weapons, but anything that can break rock will do. Whatever we find, we need to pass it to him - discreetly. | * Wulbren has plans to break out, but he needs our help. The Warden confiscated their weapons, but anything that can break rock will do. Whatever we find, we need to pass it to him - discreetly. | ||
}} | |||
{{Quest objective|Cover the gnomes' escape.| | |||
* The gnomes have broken free and are on their way to rescue the tieflings. We should watch their backs. | * The gnomes have broken free and are on their way to rescue the tieflings. We should watch their backs. | ||
}} | |||
{{Quest objective|Help the gnomes escape.| | |||
* The gnomes are making their escape through the tunnels, but they're not safe yet. We need to watch their backs. | * The gnomes are making their escape through the tunnels, but they're not safe yet. We need to watch their backs. | ||
* The gnomes are making their escape through Moonrise Towers itself. Without our help, they'll surely die. | * The gnomes are making their escape through Moonrise Towers itself. Without our help, they'll surely die. | ||
}} | |||
{{Quest objective|Find Wulbren.| | |||
* Wulbren fled Moonrise Towers on foot - hopefully he'll find refuge somewhere. | * Wulbren fled Moonrise Towers on foot - hopefully he'll find refuge somewhere. | ||
* Wulbren fled Moonrise Towers by boat - hopefully he'll find refuge somewhere. | * Wulbren fled Moonrise Towers by boat - hopefully he'll find refuge somewhere. | ||
}} | |||
{{Quest objective|Return to Last Light.| | |||
* Wulbren fled Moonrise Towers - hopefully he'll find refuge in Last Light Inn. Barcus will be thrilled. We should check up on them. | * Wulbren fled Moonrise Towers - hopefully he'll find refuge in Last Light Inn. Barcus will be thrilled. We should check up on them. | ||
}} | |||
{{Quest objective|Talk to Wulbren.| | |||
* We found Last Light - a safe haven in the darkness. Perhaps Wulbren is here. | * We found Last Light - a safe haven in the darkness. Perhaps Wulbren is here. | ||
}} | |||
{{Quest objective|Talk to Barcus.| | |||
* Wulbren has arrived safely in Last Light. We should let Barcus know. | * Wulbren has arrived safely in Last Light. We should let Barcus know. | ||
* We told Barcus the good news. He ran to find Wulbren immediately. | * We told Barcus the good news. He ran to find Wulbren immediately. | ||
* Wulbren is dead. We should tell Barcus. | * Wulbren is dead. We should tell Barcus. | ||
}} | |||
{{Quest objective|Talk to Wulbren.| | |||
* We've defeated Ketheric. Wulbren has some thoughts. We should speak to him at Moonrise Towers. | * We've defeated Ketheric. Wulbren has some thoughts. We should speak to him at Moonrise Towers. | ||
}} | |||
{{Quest objective|Quest Complete| | |||
* Wulbren treated us coldly after his rescue, but rewarded us anyway. | * Wulbren treated us coldly after his rescue, but rewarded us anyway. | ||
* Relieved that Wulbren is safe, Barcus rewarded us. | * Relieved that Wulbren is safe, Barcus rewarded us. | ||
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* We left the shadow-cursed lands without telling Barcus about Wulbren. He will likely assume his friend is dead. | * We left the shadow-cursed lands without telling Barcus about Wulbren. He will likely assume his friend is dead. | ||
* Wulbren apologised for how he acted at Last Light. He told us the Ironhand Gnomes plan to save Baldur's Gate, and he wants us to be part of it. | * Wulbren apologised for how he acted at Last Light. He told us the Ironhand Gnomes plan to save Baldur's Gate, and he wants us to be part of it. | ||
}} | |||
== Walkthrough == | == Walkthrough == | ||
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If the party attempts to speak to Wulbren, they are initially confronted by a guard, who says that no one is allowed to talk to the prisoners, who are property of {{CharLink|Balthazar}}. The party has three options to respond with: | If the party attempts to speak to Wulbren, they are initially confronted by a guard, who says that no one is allowed to talk to the prisoners, who are property of {{CharLink|Balthazar}}. The party has three options to respond with: | ||
* | * {{Dialogue option|I have permission from Balthazar. Ask him.|roll=Deception|dc=14}} | ||
* | * {{Dialogue option|What are the prisoners going to do? Talk me to death?|roll=Persuasion|dc=14}} | ||
* My apologies- won't happen again. | * {{Dialogue option|My apologies - won't happen again.}} | ||
Additionally, if the party slips into the cells by {{SAI|Misty Step}}, {{SAI|Gaseous Form}}, or other means, the guards don't confront the party. | Additionally, if the party slips into the cells by {{SAI|Misty Step}}, {{SAI|Gaseous Form}}, or other means, the guards don't confront the party. | ||
Wulbren is initially suspicious of the party and why someone who walks around the prison like they own the place would want to help him. If Barcus Wroot was saved in {{Quest|Rescue the Gnome}} and subsequently rescued with the Grymforge gnomes | Wulbren is initially suspicious of the party and why someone who walks around the prison like they own the place would want to help him: | ||
* {{Dialogue option|Barcus told me you were here, and asked me to help.}} {{note|If Barcus Wroot was saved in {{Quest|Rescue the Gnome}} and subsequently rescued with the Grymforge gnomes}} | |||
* {{Dialogue option|I know the tieflings imprisoned here - I want to break you all out.|roll=Persuasion|dc=10}} | |||
* {{Dialogue option|ACCEPT MY HELP. OR DIE. '''CHOOSE.'''|tags=Berserker|roll=Intimidation|dc=6|advantage=y}} | |||
* {{Dialogue option|Accept my help or die in this pit - choose.|tags=Barbarian|roll=Intimidation|dc=6|advantage=y}} | |||
* {{Dialogue option|Helping you hurts the Absolute - and I take pleasure in that.|tags=Oath of Vengeance, Oathbreaker, Evil Cleric|roll=Persuasion|dc=6|advantage=y}} | |||
* {{Dialogue option|My oath bids me so - I infiltrated this place just to undermine the Absolute.|tags=Oath of Vengeance, Oathbreaker, Paladin|roll=Persuasion|dc=6|advantage=y}} | |||
* {{Dialogue option|I am sworn to a higher power - I infiltrated this place just to undermine the Absolute.|tags=Cleric|dc=6|advantage=y}} | |||
* {{Dialogue option|My mind is my own - the Absolute has no control over me.|roll=Persuasion|dc=6}} | |||
* {{Dialogue option|I'm an undercover agent for the Flaming Fist.|roll=Deception|dc=6}} | |||
* {{Dialogue option|You'll owe me a favour after. Besides - I never liked prisons much.|tags=Rogue|roll=Persuasion|dc=6}} | |||
{{notelist}} | |||
Convincing Wulbren you are here to help nets the following approval: | |||
{{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Halsin|+1}} {{Approval|Minthara|+1}} | |||
Conversely, telling Wulbren to "die for all you care" nets negative approval: | |||
{{Approval|Gale|-1}} {{Approval|Lae'zel|-1}} {{Approval|Astarion|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} {{Approval|Minsc|-1}} {{Approval|Minthara|-1}} (Bug: Appears to reduce Minsc's approval, even though he is not available until Act 3) | |||
=== Fleeing the Towers === | === Fleeing the Towers === | ||
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== Notes == | == Notes == | ||
{{notebegin}} | |||
* As of Hotfix 6, taking the gnomes through Moonrise Towers has a number of odd glitches. Once the prisoners exit the prison to the docks, if any of the prisoners are left in the prison before the party leaves, even if the prison has been cleared of enemies, then they remain in the prison and cannot be moved or talked to. If the party fast travels or long rests, then they show up as dead. | * As of Hotfix 6, taking the gnomes through Moonrise Towers has a number of odd glitches. Once the prisoners exit the prison to the docks, if any of the prisoners are left in the prison before the party leaves, even if the prison has been cleared of enemies, then they remain in the prison and cannot be moved or talked to. If the party fast travels or long rests, then they show up as dead. | ||
{{noteend}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Shadow-Cursed Lands Quests]] | [[Category:Shadow-Cursed Lands Quests]] | ||
[[Category:Time-Sensitive Quests]] | [[Category:Time-Sensitive Quests]] |