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Strange Ox: Difference between revisions
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| t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack | | t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack | ||
}} | }} | ||
The '''Strange Ox''' is a mysterious ox first encountered in [[The Hollow]]. | The '''Strange Ox''' is a mysterious ox first encountered in [[The Hollow]]. | ||
{{DiQ|Moo!|Strange Ox}} | {{DiQ|Moo!|Strange Ox}} | ||
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==Interactions== | ==Interactions== | ||
=== Act One === | === Act One === | ||
Walking past the Strange Ox will prompt a {{Ability Check|Insight|10}} to notice its odd behavior. A character who passes the check can talk to the Strange Ox via {{SAI|Speak with Animals}} or {{ | Walking past the Strange Ox will prompt a {{Ability Check|Insight|10}} to notice its odd behavior. A character who passes the check can talk to the Strange Ox via {{SAI|Speak with Animals}} or {{SmMdRarityItem|Potion of Animal Speaking}} and make a {{Ability Check|Arcana|10}} to investigate further. Passing this check confirms the creature isn't what it appears to be. | ||
The party must then successfully pass a {{Ability Check|Persuasion|10}}, {{Ability Check|Intimidation|10}}, or {{Ability Check|Deception|10}} to pressure the Ox into revealing its secret. If the roll is successful, the Ox will tell the party that he is heading to Baldur's Gate but refuse to elaborate any further. | The party must then successfully pass a {{Ability Check|Persuasion|10}}, {{Ability Check|Intimidation|10}}, or {{Ability Check|Deception|10}} to pressure the Ox into revealing its secret. If the roll is successful, the Ox will tell the party that he is heading to Baldur's Gate but refuse to elaborate any further. | ||
Attacking the Strange Ox in Act One will cause its caretaker, | Attacking the Strange Ox in Act One will cause its caretaker, {{CharLink|Toron}}, and neighboring oxen to become hostile. The ox drops pools of [[acid]] when damaged; on death, it drops a {{SAI|Glyph of Warding: Acid}} that immediately explodes for {{DamageText|8d8|acid}} damage. | ||
Note that if you choose to [[Raid the Emerald Grove]] and attack the refugees, the Strange Ox disappears along with the other oxen when the grove goes into siege preparation mode, and will survive to be encountered later on. | Note that if you choose to [[Raid the Emerald Grove]] and attack the refugees, the Strange Ox disappears along with the other oxen when the grove goes into siege preparation mode, and will survive to be encountered later on. | ||
=== Act Two === | === Act Two === | ||
{{Infobox creature | {{Infobox creature | ||
| name = Strange Ox (Act 2) | | name = Strange Ox (Act 2) | ||
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===Attacks and Abilities (Act 2)=== | ===Attacks and Abilities (Act 2)=== | ||
{{Feature box|Ochre Sputum}} | {{Feature box|Ochre Sputum}} | ||
=== Act Three === | === Act Three === | ||
{{Q|Hail Cyric!|The real meaning of 'Moo'}} | {{Q|Hail Cyric!|The real meaning of 'Moo'}} | ||
If you didn't kill the strange ox during [[Act Two]], then you can find him again at the beginning of [[Act Three]] in {{Coords|36|-149|Rivington}} on a hill west of the requisitioned barn. Approaching him will again trigger a {{Ability Check|Insight|10}} check to confirm his likeness. This time, the Ox is glad to see you. He was worried about your mental health since your last encounter with him, but perhaps he's just faking it because he needs something from you. | If you didn't kill the strange ox during [[Act Two]], then you can find him again at the beginning of [[Act Three]] in {{Coords|36|-149|Rivington}} on a hill west of the requisitioned barn. Approaching him will again trigger a {{Ability Check|Insight|10}} check to confirm his likeness. This time, the Ox is glad to see you. He was worried about your mental health since your last encounter with him, but perhaps he's just faking it because he needs something from you. | ||
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* Gain abilities of a phase spider. | * Gain abilities of a phase spider. | ||
{{Action|bonus}} | {{Action|bonus}} | ||
== Notable Loot == | == Notable Loot == |