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Wild Magic: Enchant Weapons: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Enchant Weapons''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{ | | summary = '''Wild Magic: Enchant Weapons''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | ||
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | | description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | ||
| image = Wild Magic Enchant Weapons.webp | | image = Wild Magic Enchant Weapons.webp |