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Multiattack (Water Elemental): Difference between revisions
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Added damage vs chilled
(Strength modifier -> 4. While this is technically less accurate, I think replacing the strength modifier text with the value of the strength modifier is more informative for the vast majority of readers) |
(Added damage vs chilled) |
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Line 18: | Line 18: | ||
| range = melee | | range = melee | ||
| recharge = Per turn | | recharge = Per turn | ||
| additional = Against {{Cond|Chilled}} targets, the damage dice (but not the flat damage bonuses) are doubled: | |||
<dl class="bg3wiki-property-list"> | |||
<dd>{{DamageInfo|4d4 + 4|Bludgeoning}}</dd> | |||
<dd>+ {{DamageInfo|4d4|Cold}}</dd> | |||
<dd>+ {{DamageInfo|4d4 + 4|Bludgeoning}}</dd> | |||
<dd>+ {{DamageInfo|4d4|Cold}}</dd> | |||
</dl> | |||
| save = | | save = | ||
| aoe = | | aoe = | ||
Line 31: | Line 38: | ||
| condition save = | | condition save = | ||
| used by creatures = Water Elemental | | used by creatures = Water Elemental | ||
| notes = | | notes = * {{Cond|Chilled}} imposes [[vulnerability]] to {{DamageType|Cold}} damage, so not only do the number of damage dice get doubled when attacking a chilled target, the cold damage values get doubled again from the vulnerability. | ||
* Assuming both attacks hit, this multiattack will deal on average 68 damage to {{Cond|Chilled}} targets when accounting for the vulnerability and doubled damage dice. | |||
}} | }} |