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Multiattack (Water Elemental): Difference between revisions

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Added damage vs chilled
(Strength modifier -> 4. While this is technically less accurate, I think replacing the strength modifier text with the value of the strength modifier is more informative for the vast majority of readers)
(Added damage vs chilled)
 
Line 18: Line 18:
| range = melee
| range = melee
| recharge = Per turn
| recharge = Per turn
| additional = Against {{Cond|Chilled}} targets, the damage dice (but not the flat damage bonuses) are doubled:
<dl class="bg3wiki-property-list">
<dd>{{DamageInfo|4d4 + 4|Bludgeoning}}</dd>
<dd>+ {{DamageInfo|4d4|Cold}}</dd>
<dd>+ {{DamageInfo|4d4 + 4|Bludgeoning}}</dd>
<dd>+ {{DamageInfo|4d4|Cold}}</dd>
</dl>
| save =  
| save =  
| aoe =  
| aoe =  
Line 31: Line 38:
| condition save =  
| condition save =  
| used by creatures = Water Elemental
| used by creatures = Water Elemental
| notes =  
| notes = * {{Cond|Chilled}} imposes [[vulnerability]] to {{DamageType|Cold}} damage, so not only do the number of damage dice get doubled when attacking a chilled target, the cold damage values get doubled again from the vulnerability.
* Assuming both attacks hit, this multiattack will deal on average 68 damage to {{Cond|Chilled}} targets when accounting for the vulnerability and doubled damage dice.
}}
}}

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