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Raphael/Combat: Difference between revisions

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Corrected information of Soul Pillars which is also incorrectly listed in-game
(changed 2d16 to 2d12)
(Corrected information of Soul Pillars which is also incorrectly listed in-game)
Line 89: Line 89:
====Soul Pillar Proximity====
====Soul Pillar Proximity====
{{condition|Soul Pillar Proximity}}
{{condition|Soul Pillar Proximity}}
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]].
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] score.
* As this affects his Dexterity score, at the beginning of combat he will have an AC of 27
* In total, at the beginning of combat, Raphael will have 28 Dexterity and an AC of 27.


====Soul Charges====
====Soul Charges====

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