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Raphael/Combat: Difference between revisions
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Corrected information of Soul Pillars which is also incorrectly listed in-game
(changed 2d16 to 2d12) |
(Corrected information of Soul Pillars which is also incorrectly listed in-game) |
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Line 89: | Line 89: | ||
====Soul Pillar Proximity==== | ====Soul Pillar Proximity==== | ||
{{condition|Soul Pillar Proximity}} | {{condition|Soul Pillar Proximity}} | ||
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] | * This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] score. | ||
* | * In total, at the beginning of combat, Raphael will have 28 Dexterity and an AC of 27. | ||
====Soul Charges==== | ====Soul Charges==== |