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→Act One
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Whatever choice used to convince him, he will give {{RarityItem|Lump's War Horn}} to call him with. It's possible to summon Lump and two Ogre companions a total of three times. If for whatever reason you [[Sleight of Hand|pickpocketed]] the horn off of him, blowing it will lead to a fight as he deduces the party stole the horn. | Whatever choice used to convince him, he will give {{RarityItem|Lump's War Horn}} to call him with. It's possible to summon Lump and two Ogre companions a total of three times. If for whatever reason you [[Sleight of Hand|pickpocketed]] the horn off of him, blowing it will lead to a fight as he deduces the party stole the horn. | ||
Once convinced to fight for the party, he and his two other Ogre companions disappear immediately from the Blighted Village. | Once convinced to fight for the party, he and his two other Ogre companions disappear immediately from the Blighted Village. Lump and company cannot be called to a fight too far from their original location; for example, they cannot be called to the Shadow-Cursed Lands. | ||
Lump has in his possession a {{RarityItem|Warped Headband of Intellect}}, which is the source of his unusual [[Intelligence]] for an [[Ogre]]. | Lump has in his possession a {{RarityItem|Warped Headband of Intellect}}, which is the source of his unusual [[Intelligence]] for an [[Ogre]]. | ||
Promising to pay Lump with the corpses of the slain enemies gives inspiration to the [[Haunted One]] background of the [[Dark Urge]] | |||
==Companion approval== | ==Companion approval== |