Ad placeholder

Animate Dead: Difference between revisions

Jump to navigation Jump to search
no edit summary
(no longer needed, bugs were resolved)
No edit summary
 
Line 60: Line 60:
| variants = Animate Dead: Skeleton, Animate Dead: Zombie, Animate Dead: Skeleton Squad, Animate Dead: Zombie Batallion, Animate Dead: Ghoul, Animate Dead: Flying Ghoul, Animate Dead: Ghoul Pack, Animate Dead: Flying Ghoul Flock
| variants = Animate Dead: Skeleton, Animate Dead: Zombie, Animate Dead: Skeleton Squad, Animate Dead: Zombie Batallion, Animate Dead: Ghoul, Animate Dead: Flying Ghoul, Animate Dead: Ghoul Pack, Animate Dead: Flying Ghoul Flock
| notes =
| notes =
* Each individual caster can only have one active instance of this spell at once, no matter which version was used. Casting it again while an undead is already active will dismiss the previous one.
* Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
* Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
* None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.
* None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.
130
edits

Navigation menu