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Enver Gortash/Combat: Difference between revisions
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→Wyrm's Rock Fortress- (Gortash's Office)
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While the lower floors of the fortress will already be hostile if the party destroyed the [[Foundry]], they can be bypassed entirely by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}} to jump from [[Wyrm's Crossing]] to the rocky area around the base of the Fortress. The party can then safely ascend the vines on the western side of the building and jump up the platforms on the southwestern rampart. | While the lower floors of the fortress will already be hostile if the party destroyed the [[Foundry]], they can be bypassed entirely by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}} to jump from [[Wyrm's Crossing]] to the rocky area around the base of the Fortress. The party can then safely ascend the vines on the western side of the building and jump up the platforms on the southwestern rampart. | ||
A very effective strategy in defeating Gortash and his allies is to lure them out of his office and onto the foyer outside, thereby avoiding all the traps. This is done most effectively by de-coupling your party, sending a single member to initiate combat with Gortash, and very quickly either [[Dash|Dashing]] or teleporting (i.e [[Dimension Door]]) back towards the door outside. Placing spells like [[Hunger of Hadar]], [[Insect Plague]], and [[Cloudkill]] around the door and [[Shove|shoving]] them back into it trivializes the encounter as Gortash and his allies will constantly take massive damage trying to pursue your party through the door. | |||
== Bugs == | == Bugs == |