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Enver Gortash/Combat: Difference between revisions
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=== Audience Hall (Coronation) === | === Audience Hall (Coronation) === | ||
* {{ | * {{MdCharLink|Ulder Ravengard}} | ||
* | * {{MdCharLink|Steel Watcher (creature)|Steel Watcher}} - 9x | ||
* {{ | * {{MdCharLink|Bella|Fist Bella}} | ||
* {{ | * {{MdCharLink|Earthdigger|Fist Earthdigger}} | ||
* {{ | * {{MdCharLink|Fernhollow|Fist Fernhollow}} | ||
* {{ | * {{MdCharLink|Klaas|Fist Klaas}} | ||
* {{ | * {{MdCharLink|Kyberos|Fist Kyberos}} | ||
* {{ | * {{MdCharLink|Quickstitch|Fist Quickstitch}} | ||
=== Gortash's Office (Top Floor) === | === Gortash's Office (Top Floor) === | ||
* | * {{MdCharLink|Steel Watcher (creature)|Steel Watcher}} - 4x on the roof (if the [[Foundry]] has not been destroyed) | ||
* | * {{MdCharLink|Steel Watcher (creature)|Steel Watcher}} - 1x in the office (if the [[Foundry]] has not been destroyed) | ||
* {{ | * {{MdCharLink|Lo}} | ||
* {{ | * {{MdCharLink|Jaxbock}} | ||
* {{ | * {{MdCharLink|Numia}} | ||
* {{ | * {{MdCharLink|Ulova}} | ||
===Wyrm's Rock Traps=== | ===Wyrm's Rock Traps=== | ||
* [[Deranged Force Curtain]] | * [[Deranged Force Curtain]] | ||
* [[Grenade Impeller]] | * [[Grenade Impeller]] | ||
* [[Incineration Caster]] | * [[Incineration Caster]] | ||
* [[Micromodron Force Curtain]] | |||
===Summoned entities=== | ===Summoned entities=== | ||
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===Temporary=== | ===Temporary=== | ||
Gortash can gain certain defensive buffs or debuffs from his [[Reflectoguard]]s and nearby traps: | Gortash can gain certain defensive buffs or debuffs from his [[Reflectoguard]]s and nearby traps: | ||
* {{cond|Malfunctioning Shell of Resistance}} (from [[Deranged Force Curtain]]) | * {{cond|Malfunctioning Shell of Resistance}} (from [[Deranged Force Curtain]]) | ||
* {{cond|Reflectoguard Active}} (from a thrown [[Reflectoguard]]) | * {{cond|Reflectoguard Active}} (from a thrown [[Reflectoguard]]) | ||
* {{cond|Shell of Resistance}} (from [[Micromodron Force Curtain]]) | |||
===Immunities=== | ===Immunities=== | ||
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''This character is immune to all of the following Conditions:'' | ''This character is immune to all of the following Conditions:'' | ||
* {{Cond|Petrified}} | * {{Cond|Petrified}} | ||
===Vulnerabilities=== | ===Vulnerabilities=== | ||
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''This character can be affected by all of the following Conditions:'' | ''This character can be affected by all of the following Conditions:'' | ||
* {{Cond|Blinded}} | * {{Cond|Blinded}} | ||
* {{Cond|Mental Fatigue}} | |||
* {{Cond|Paralysed}} | * {{Cond|Paralysed}} | ||
* {{Cond|Prone}} | * {{Cond|Prone}} | ||
* {{Cond| | * {{Cond|Shredded Armour}} | ||
* {{Cond|Sluggardly}} | * {{Cond|Sluggardly}} | ||
* {{Cond| | * {{Cond|Stunned}} | ||
== Encounter details == | == Encounter details == | ||
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Gortash will begin combat with {{cond|Shell of Resistance}} cast on him by a nearby force curtain, and will throw {{SmRarityItem|Reflectoguard}}s at himself and {{SmRarityItem|Phase Optimizer}}s at nearby Steel Watchers. This will give him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats. | Gortash will begin combat with {{cond|Shell of Resistance}} cast on him by a nearby force curtain, and will throw {{SmRarityItem|Reflectoguard}}s at himself and {{SmRarityItem|Phase Optimizer}}s at nearby Steel Watchers. This will give him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats. | ||
Gortash has +5 Initiative (+10 on ''Tactician'' and ''Honour'' modes) and all Steel Watchers have +6 Initiative, making them very likely to | Gortash has +5 Initiative (+10 on ''Tactician'' and ''Honour'' modes) and all Steel Watchers have +6 Initiative, making them very likely to act early in the turn order. Considering that there are 9 Steel Watchers in addition to Gortash, it is easily possible for an unprepared party to be killed in a single turn. | ||
The traps along the walls can also be quite dangerous. [[Grenade Impeller]]s and [[Incineration Caster]]s fire projectiles that constantly force the party to move, while [[Micromodron Force Curtain]] will repeatedly grant Gortash many resistances and immunities. However the [[Deranged Force Curtain]]s are malfunctioning and can debuff Gortash with {{cond|Malfunctioning Shell of Resistance}} to reduce his defenses. | The traps along the walls can also be quite dangerous. [[Grenade Impeller]]s and [[Incineration Caster]]s fire projectiles that constantly force the party to move, while [[Micromodron Force Curtain]] will repeatedly grant Gortash many resistances and immunities. However the [[Deranged Force Curtain]]s are malfunctioning and can debuff Gortash with {{cond|Malfunctioning Shell of Resistance}} to reduce his defenses. | ||
Once per fight Gortash can cast {{SAI|Invoke the Black Hand}}, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra {{DamageText|1d4|Physical}} damage to weapon attacks, and [[Immune|Immunity]] to {{DamageType|Thunder}}, {{DamageType|Fire}}, and {{DamageType|Force}} damage. He will also gain the ability to use {{SAI|Tyrant's Bindings}}, {{SAI|Empowered Unarmed Strike}}, and {{SAI|The Closed Fist of Bane}}. This will make him significantly more durable and drastically increase his own damage. | Once per fight Gortash can cast {{SAI|Invoke the Black Hand}}, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra {{DamageText|1d4|Physical}} damage to weapon attacks, and [[Immune|Immunity]] to {{DamageType|Thunder}}, {{DamageType|Fire}}, and {{DamageType|Force}} damage. He will also gain the ability to use {{SAI|Tyrant's Bindings}}, {{SAI|Empowered Unarmed Strike}}, and {{SAI|The Closed Fist of Bane}}. This will make him significantly more durable and drastically increase his own damage. | ||
===Wyrm's Rock Fortress- (Gortash's Office)=== | ===Wyrm's Rock Fortress- (Gortash's Office)=== | ||
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While the lower floors of the fortress will already be hostile if the party destroyed the [[Foundry]], they can be bypassed entirely by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}} to jump from [[Wyrm's Crossing]] to the rocky area around the base of the Fortress. The party can then safely ascend the vines on the western side of the building and jump up the platforms on the southwestern rampart. | While the lower floors of the fortress will already be hostile if the party destroyed the [[Foundry]], they can be bypassed entirely by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}} to jump from [[Wyrm's Crossing]] to the rocky area around the base of the Fortress. The party can then safely ascend the vines on the western side of the building and jump up the platforms on the southwestern rampart. | ||
A very effective strategy in defeating Gortash and his allies is to lure them out of his office and onto the foyer outside, thereby avoiding all the traps. This is done most effectively by de-coupling your party, sending a single member to initiate combat with Gortash, and very quickly either [[Dash|Dashing]] or teleporting ( | A very effective strategy in defeating Gortash and his allies is to lure them out of his office and onto the foyer outside, thereby avoiding all the traps. This is done most effectively by de-coupling your party, sending a single member to initiate combat with Gortash, and very quickly either [[Dash|Dashing]] or teleporting (e.g. [[Dimension Door]]) back towards the door outside. Placing spells like [[Hunger of Hadar]], [[Insect Plague]], and [[Cloudkill]] around the door and [[Shove|shoving]] them back into it trivializes the encounter as Gortash and his allies will constantly take massive damage trying to pursue your party through the door. | ||
== Bugs == | == Bugs == | ||
Fighting in the Audience Hall after destroying the Foundry will sometimes trigger the enemies on the top floor to become involved in the combat. In this case Gortash and friends may make an appearance near the entrance to the Audience Hall (despite this not being the door to the location they are coming from). This can make the fight easier as Gortash is further from his most deadly traps, but can also make the fight difficult by adding an unexpected wave of additional enemies. | Fighting in the Audience Hall after destroying the Foundry will sometimes trigger the enemies on the top floor to become involved in the combat. In this case Gortash and friends may make an appearance near the entrance to the Audience Hall (despite this not being the door to the location they are coming from). This can make the fight easier as Gortash is further from his most deadly traps, but can also make the fight difficult by adding an unexpected wave of additional enemies. | ||
For some users, Gortash will cast repeatedly Invoke the Black Hand after taking any damage, with seemingly unlimited reactions. This occurs after he has activated Avatar of Tyranny. Once this bug appears, the only solution is to deal enough damage in a single attack (not turn) to kill him, which will likely be over 350 points. If fighting in Gortash's office it is possible to defeat him by pushing him off the balcony to the east of the office, after which his body can be found on the beach below. | |||