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The '''Entrance hall''' (antechamber) is an area right next to the '''Monastery Basement Entrance''' to the Crèche. It is separated from the rest part of the Crèche by Heavy Oak Doors. Inside the antechamber resides the sentry patrol consisting of {{CharLink|Far'aag|Gish Far'aag}}, {{CharLink|Lin'a'an|Ardent Lin'a'an}}, {{CharLink|Khunaruth|Warrior Khunaruth}} and {{CharLink|Ra'gur|Raider Ra'gur}} (the latter is standing at the upper ground to the left from the entrance).
The '''Entrance hall''' (antechamber) is an area right next to the '''Monastery Basement Entrance''' to the Crèche. It is separated from the rest part of the Crèche by Heavy Oak Doors. Inside the antechamber resides the sentry patrol consisting of {{CharLink|Far'aag|Gish Far'aag}}, {{CharLink|Lin'a'an|Ardent Lin'a'an}}, {{CharLink|Khunaruth|Warrior Khunaruth}} and {{CharLink|Ra'gur|Raider Ra'gur}} (the latter is standing at the upper ground to the left from the entrance).


Upon entering, the party will be questioned by Gish Far'aag, and the party will have several options to infiltrate the Crèche past the sentries (possible options are listed at the page describing [[Far'aag]]).
Upon entering, the party will be questioned by Gish Far'aag, and the party will have several options to infiltrate the Crèche past the sentries.
 
Depending on the outcome of the party's conversation with {{CharLink|Voss|Kith'rak Voss}}, the party can have the option to say that they are carrying {{SmRarityItem|Mysterious Artefact|"the weapon"}} he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
* ''Produce the artefact as evidence.''
* {{Ability check|Performance|30}}: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
Githyanki characters have an additional option:
* [[Githyanki|'''[Githyanki]''']] {{Ability check|Persuasion|18}}: I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.
Failing either of these checks will cause her and the nearby guards to become hostile.
 
There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''{{CharLink|Stornugoss|ghustil}}'' in the infirmary, but her speaking tone becomes less friendly.


To the left and to the right sides of the main area of the entrance hall are two areas separated by locked iron gates (both areas and gates are considered to be restricted). The left one has been turned into a makeshift prison. The party can find there several skeletons with small amount of gold and two random alchemical ingredients on them, and also the corpse of {{CharLink|Ellyka}} (if they have spared her in previous meeting near the [[Mountain Pass]]). Near one of the skeletons the party can find the {{SmRarityItem|Bloodied Note}} written by one of the Lathander monks, tortured to death by the githyanki.
To the left and to the right sides of the main area of the entrance hall are two areas separated by locked iron gates (both areas and gates are considered to be restricted). The left one has been turned into a makeshift prison. The party can find there several skeletons with small amount of gold and two random alchemical ingredients on them, and also the corpse of {{CharLink|Ellyka}} (if they have spared her in previous meeting near the [[Mountain Pass]]). Near one of the skeletons the party can find the {{SmRarityItem|Bloodied Note}} written by one of the Lathander monks, tortured to death by the githyanki.
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