Ad placeholder

Wavemother's Robe: Difference between revisions

Jump to navigation Jump to search
"Create or Destroy Water" recharge from Long Rest -> Short Rest
(level 1 -> level 4)
("Create or Destroy Water" recharge from Long Rest -> Short Rest)
Line 16: Line 16:
| uuid = 56a26829-5103-49e7-8f5a-b88381a86903
| uuid = 56a26829-5103-49e7-8f5a-b88381a86903
| passives = Temperature Adjustment, Watery Rejuvenation
| passives = Temperature Adjustment, Watery Rejuvenation
| special = * {{SpellAction|Create or Destroy Water|level=4|recharge=Long Rest}}
| special = * {{SpellAction|Create or Destroy Water|level=4|recharge=Short Rest}}
* {{Armour Class}} +1.
* {{Armour Class}} +1.
| notes = * The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a {{Area|Water (surface)}} surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as {{Area|Blood (surface)}} or {{Area|Alcohol (surface)}}.
| notes = * The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a {{Area|Water (surface)}} surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as {{Area|Blood (surface)}} or {{Area|Alcohol (surface)}}.
Anonymous user

Navigation menu