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The Dark Urge (Origin): Difference between revisions

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→‎Act Two: added note about slain companion losing equipment
(→‎Act Two: added note about slain companion losing equipment)
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If the player kills either Isobel or their companion, they are granted the {{CharLink|Slayer}} form, a gift from their father.
If the player kills either Isobel or their companion, they are granted the {{CharLink|Slayer}} form, a gift from their father.


Should the player character forego killing Isobel, at a later long rest they will be informed that they will kill their closest companion, usually their lover. The player character can choose to wake their companion up, if they pass a Wisdom check. If they fail the check, choose to go back to sleep, or choose to kill their companion, they must pass a separate check, or the camp will turn hostile.
Should the player character forego killing Isobel, at a later long rest they will be informed that they will kill their closest companion, usually their lover. The player character can choose to wake their companion up, if they pass a Wisdom check. If they fail the check, choose to go back to sleep, or choose to kill their companion, they must pass a separate check, or the camp will turn hostile. If they kill a companion this way, all their equipment is lost.


==== Unique Interactions ====
==== Unique Interactions ====

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