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Zhalk: Difference between revisions

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227 bytes added ,  18 August 2024
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=== Tactics ===
=== Tactics ===
It is possible to obtain his {{SmRarityItem|Everburn Blade}} without killing him. Before starting the fight, have {{CharLink|Shadowheart}}, a [[Cleric]] player character, or a [[The Fiend|Fiend]] [[Warlock]] player character prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Zhalk won't even bother to pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the Mind Flayer.
It is possible to obtain his {{SmRarityItem|Everburn Blade}} without killing him. Before starting the fight, have {{CharLink|Shadowheart}}, a [[Cleric]] player character, or a [[The Fiend|Fiend]] [[Warlock]] player character prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Zhalk won't even bother to pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the Mind Flayer.  


Killing him is far harder considering his large amount of [[Hit Points]], high [[Armour Class|AC]], and resistances to many [[Damage Types]]. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's Great Weapon Fighting style applies and boosts its average damage.  However, there are three (or four if you picked it up in the last room), {{SmRarityItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to the party.
Killing him is far harder considering his large amount of [[Hit Points]], high [[Armour Class|AC]], and resistances to many [[Damage Types]]. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's Great Weapon Fighting style applies and boosts its average damage.  However, there are three (or four if you picked it up in the last room), {{SmRarityItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to the party.
On Explorer and Balanced difficulty levels, Zhalk cannot make opportunity attacks (lacking the {{SAI|Opportunity Attack}} passive feature). As such, party members can run in, attack him, and run back out of his reach safely.


=== Notable loot ===
=== Notable loot ===
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