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Orin: Difference between revisions
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'''Orin the Red''' is the Chosen of {{CharLink|Bhaal}} and one of the leaders of the enigmatic [[Cult of the Absolute]] and serves as one of the main antagonists in [[Baldur's Gate 3]]. | '''Orin the Red''' is the Chosen of {{CharLink|Bhaal}} and one of the leaders of the enigmatic [[Cult of the Absolute]] and serves as one of the main antagonists in [[Baldur's Gate 3|''Baldur's Gate 3'']]. | ||
{{DiQ|Come to me, Father. Set my flesh to your unholy purpose.|Orin| the Red about Bhaal|}} | {{DiQ|Come to me, Father. Set my flesh to your unholy purpose.|Orin| the Red about Bhaal|}} | ||
{{TOC|limit=3}} | {{TOC|limit=3}} | ||
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===Gameplay=== | ===Gameplay=== | ||
* Orin is a level 12 [https://forgottenrealms.fandom.com/wiki/Changeling Changeling] boss and one of the main antagonists in the game | * Orin is a level 12 [https://forgottenrealms.fandom.com/wiki/Changeling Changeling] boss and one of the main antagonists in the game. | ||
* First mentioned in Act 1, she is introduced in Act 2, and properly encountered and fought in Act 3 | * First mentioned in [[Act One|Act 1]], she is introduced in [[Act Two|Act 2]], and properly encountered and fought in [[Act Three|Act 3]]. | ||
* Fighting her is required in order to obtain her Netherstone and proceed with the story | * Fighting her is required in order to obtain her Netherstone and proceed with the story. | ||
* In combat, she uses her deadly powers given by Bhaal himself to deal large amounts of damage quickly while being supported by her cultists | * In combat, she uses her deadly powers given by Bhaal himself to deal large amounts of damage quickly while being supported by her cultists. | ||
* Her encounter can go different ways depending on the choices made by the party and whether or not the player character is the Dark Urge | * Her encounter can go different ways depending on the choices made by the party and whether or not the player character is the {{CharLink|The Dark Urge}}. | ||
* A cease of hostilities with her and her Bhaalites can be brokered if agreed to slay Gortash first | * A cease of hostilities with her and her Bhaalites can be brokered if agreed to slay Gortash first. | ||
* She can trick the party with her disguises and will kidnap someone important to the party | * She can trick the party with her disguises and will kidnap someone important to the party. | ||
=== Appearance === | === Appearance === | ||
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Orin will be found at the Altar of Bhaal, deep within the temple. There, she will be toying with her kidnapping victim surrounded by Bhaalist cultists. When approached, Orin will threaten to kill her hostage, though she can be convinced otherwise through dialogue. The Dark Urge can persuade her to duel them as is bhaalist tradition, to which she will eagerly agree. | Orin will be found at the Altar of Bhaal, deep within the temple. There, she will be toying with her kidnapping victim surrounded by Bhaalist cultists. When approached, Orin will threaten to kill her hostage, though she can be convinced otherwise through dialogue. The Dark Urge can persuade her to duel them as is bhaalist tradition, to which she will eagerly agree. | ||
Alternatively, if the party used {{SAI|Speak with Dead}} on Helena Anchev's corpse they can discover that she betrayed Orin on Sarevok's orders. Revealing this to Orin causes her to completely lose focus on killing her kidnapping victim. If the party then choose dialogue options without ability checks, Orin will become enraged and call on Bhaal's power to transform into the [[Slayer]]. However, the party can also choose to taunt her further by succeeding a {{Ability Check|Deception|25}}, {{Ability Check|Persuasion|25}}, or {{Ability Check|Religion|25}}, which cause Orin to completely break down since she is unable to cope with the truth. Bhaal will then speak to her through the giant skull in the back of the room, commanding her to fight and unnaturally twisting her body to force her into the Slayer form. Regardless of the outcome of the conversation, Orin will attack when it concludes. | Alternatively, if the party used {{SAI|Speak with Dead}} on {{CharLink|Helena Anchev}}'s corpse, they can discover that she betrayed Orin on Sarevok's orders. Revealing this to Orin causes her to completely lose focus on killing her kidnapping victim. If the party then choose dialogue options without ability checks, Orin will become enraged and call on Bhaal's power to transform into the [[Slayer]]. However, the party can also choose to taunt her further by succeeding a {{Ability Check|Deception|25}}, {{Ability Check|Persuasion|25}}, or {{Ability Check|Religion|25}}, which cause Orin to completely break down since she is unable to cope with the truth. Bhaal will then speak to her through the giant skull in the back of the room, commanding her to fight and unnaturally twisting her body to force her into the Slayer form. Regardless of the outcome of the conversation, Orin will attack when it concludes. | ||
Once defeated, the party is able to loot her corpse and find {{MdRarityItem|Orin's Netherstone}}. | Once defeated, the party is able to loot her corpse and find {{MdRarityItem|Orin's Netherstone}}. | ||
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Orin will use her shapeshifting abilities to harass the party twice, using one of the disguises listed below. Following the second transformation, all further interactions with the NPCs below will be genuine. | Orin will use her shapeshifting abilities to harass the party twice, using one of the disguises listed below. Following the second transformation, all further interactions with the NPCs below will be genuine. | ||
Meeting one of Orin's impersonations for the first time as the Dark Urge earns the [[Haunted One|Personal Relations]] [[Inspiration|background goal]]. | Meeting one of Orin's impersonations for the first time as the {{CharLink|The Dark Urge}} earns the [[Haunted One|Personal Relations]] [[Inspiration|background goal]]. | ||
Orin can only be at one place at a time: if a disguised Orin stays in the visual range of a party member she can't take the appearance of other NPCs elsewhere and thus is effectively pinned in place. This way it's possible to talk to the other genuine NPCs without triggering Orin's apparitions. | Orin can only be at one place at a time: if a disguised Orin stays in the visual range of a party member she can't take the appearance of other NPCs elsewhere and thus is effectively pinned in place. This way it's possible to talk to the other genuine NPCs without triggering Orin's apparitions. | ||
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These NPCs, with the exception of the dying Stone Lord thug, can also be 'saved' by not speaking to them until the party reaches Gortash at [[Wyrm's Rock]]. Once Gortash informs them that Orin has compromised their camp by shapeshifting into one of their companions, she will only impersonate the dying Stone Lord thug. | These NPCs, with the exception of the dying Stone Lord thug, can also be 'saved' by not speaking to them until the party reaches Gortash at [[Wyrm's Rock]]. Once Gortash informs them that Orin has compromised their camp by shapeshifting into one of their companions, she will only impersonate the dying Stone Lord thug. | ||
Lastly, it's possible to identify when an NPC is actually Orin as they'll be level 12, though without the large amount of hit points that would be expected from that level. When examined, these NPCs can be observed to have Orin's passives, giving away their true identity. If attacked straight away, Orin will transform and disappear without her usual threats. | Lastly, it's possible to identify when an NPC is actually Orin as they'll be level 12, though without the large amount of hit points that would be expected from that level. When examined, these NPCs can be observed to have Orin's passives (e.g. [[Immutable Form]]), giving away their true identity. If attacked straight away, Orin will transform and disappear without her usual threats, but will still taunt the party. | ||
===Disguises=== | ===Disguises=== | ||
* | * {{CharLink|Rowan}}, a member of the [[Flaming Fist]] standing near the back of the donation barn in Rivington. | ||
* | * {{CharLink|Gyldro Angleiron}}, a blacksmith in the [[Rivington General]]. | ||
* | * {{CharLink|Zethino}}, the fey Master of Love at the [[Circus of the Last Days]] in Rivington. | ||
* [[Stone Lord]] thug (dying) near the [[Western Beach]]. | * [[Stone Lord]] thug (dying) near the [[Western Beach]] in Rivington. | ||
* | * {{CharLink|Lens}}, a journalist for the [[Baldur's Mouth|Baldur's Mouth Gazette]] in Baldur's Gate. | ||
== Combat == | == Combat == | ||
{{Main|Orin/Combat}} | {{Main|Orin/Combat}} | ||
Orin serves as one of the main antagonists of Act 3 of the game alongside | Orin serves as one of the main antagonists of Act 3 of the game alongside {{CharLink|Enver Gortash}}. Her defeat is required before facing the final threat of the game: {{CharLink|The Netherbrain}}. | ||
=== Loot === | === Loot === |