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→Ethel's teahouse
Bglover420 (talk | contribs) m (→Ethel's teahouse: Changed "fairy ring" to "mushroom circle" for consistency) |
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On the table next to the door are {{SmRarityItem|Whispering Mask|Whispering Masks}}. If a party member wears it, they must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. Only one party member needs to successfully wear a mask to let the full party pass through the door. The masks also prevent the hag servants from becoming hostile, but only towards the masked character(s). Any others need to sneak past to avoid confrontation. | On the table next to the door are {{SmRarityItem|Whispering Mask|Whispering Masks}}. If a party member wears it, they must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. Only one party member needs to successfully wear a mask to let the full party pass through the door. The masks also prevent the hag servants from becoming hostile, but only towards the masked character(s). Any others need to sneak past to avoid confrontation. | ||
Past the Hag Servants is a waterfall and a winding path filled with noxious fumes and explosive traps. The vents can be covered with any item - including the Whispering Masks on the table. Another option is to simply jump over the fumes - {{SAI|Enhance Leap}} and {{SAI|Feather Fall}} are immensely helpful. Once the party has gotten to the bottom of the path, they'll see Mayrina in a cage, and Ethel. However, | Past the Hag Servants is a waterfall and a winding path filled with noxious fumes and explosive traps. The vents can be covered with any item - including the Whispering Masks on the table. Another option is to simply jump over the fumes - {{SAI|Enhance Leap}} and {{SAI|Feather Fall}} are immensely helpful. Once the party has gotten to the bottom of the path, they'll see Mayrina in a cage, and Ethel. However, it is possible to avoid the fight by staying on the path to the right. The party can enter the last chamber and even leave via the Mushroom Circle (and take a Long Rest outside). After that the party can return, and run up to the cage to trigger the fight with Ethel. | ||
=== Facing Ethel === | === Facing Ethel === |