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Auntie Ethel/Combat: Difference between revisions
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→Tactics: The section seemed to imply that magic missiles was not a good idea for the honor mode fight. This is untrue, so I changed the wording a little.
(→Tactics: "not unable to" -> "unable to" Factual accuracy) |
(→Tactics: The section seemed to imply that magic missiles was not a good idea for the honor mode fight. This is untrue, so I changed the wording a little.) |
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== Tactics == | == Tactics == | ||
It is very important to take out Ethel's illusory copies as quickly as possible. Since the illusions can cast {{SAI|Hold Person}}, it is entirely possible for them to end up paralyzing the entire party. {{SAI|Magic Missile}} is a particularly effective counter to them since it can hit many of the illusions at once and any amount of damage is enough to dispel them. | It is very important to take out Ethel's illusory copies as quickly as possible. Since the illusions can cast {{SAI|Hold Person}}, it is entirely possible for them to end up paralyzing the entire party. {{SAI|Magic Missile}} is a particularly effective counter to them since it can hit many of the illusions at once and any amount of damage is enough to dispel them. Area-of-effect weapons are another strong option, along with party members dual-wielding hand crossbows for extra shots. A character with high movement speed (e.g. through {{SAI|Haste}} or {{SAI|Longstrider}}) with active {{SAI|Spirit Guardians}} will also make quick work of the clones without triggering {{SAI|Legendary Action: Weird Magic Surge}} multiple times. {{SmRarityItem|Void Bulb|Void Bulbs}} and {{SmRarityItem|Spiked Bulb|Spiked Bulbs}} have large AoE and deal 1 damage which will destroy illusory copies. | ||
You can focus on bringing as many summons as possible to the fight to attack clones, even familiars and Scratch help and they don't trigger legendary action. | You can focus on bringing as many summons as possible to the fight to attack clones, even familiars and Scratch help and they don't trigger legendary action. |