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(Created page with "I don't know diddly squat about programming, just providing build resources. Moderator on r/BG3Builds Easily reached on community Wiki discord Lae'zel is the supreme companion")
 
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I don't know diddly squat about programming, just providing build resources.
I don't know diddly squat about programming, just providing build resources.


Moderator on r/BG3Builds
Easily reached on community Wiki discord
Lae'zel is the supreme companion
[[File:Proficiency.png|right|frameless]]
The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]].  One can have Proficiency in [[Weapons]], [[Armour]], [[Shield]]s, [[Spells|Spellcasting]], [[Saving Throw]]s, and [[Skills]].
== Weapon Proficiency ==
A creature can be proficient in entire categories of [[Weapons]] (Martial or Simple), or it can be proficient in specific weapon types such as Longswords, Longbows, etc.  These proficiencies can be granted by the creature's [[Race]], [[Class]], or [[Feats]] chosen when leveling up.
When a creature is proficient in a wielded weapon, they add their [[Proficiency Bonus]] to [[Attack Roll]]s with that weapon.  When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on.
{{RaceAndClassWeaponsTable}}


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== Armour Proficiency ==
''Main page: [[Armour]]''
 
A creature may have Proficiency in {{LightArmour}}, {{MediumArmour}}, and/or {{HeavyArmour}}. Some [[Helmets]], [[Gloves]], and [[Boots]] also require Proficiency in a certain type of armour.
 
Wearing armour without Proficiency in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].
 
== Shield Proficiency ==
''Main page: [[Shields]]''
 
{{Shields}} are a piece of equipment wielded in the offhand weapon slot. Shield Proficiency typically comes paired with {{MediumArmour}} Proficiency.
 
Wielding a shield without Proficiency in Shields will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].
 
== Spellcasting Proficiency ==
 
All creatures capable of spellcasting on the regular (i.e., without the use of magical items or scrolls) have proficiency in spellcasting.  This means that the creature's [[Proficiency Bonus]] will be added to the [[Attack Roll]]s of spells, and to the Difficulty Class of [[Saving Throw]]s imposed on others via spells.  Although all spellcasters have it, the ''lack'' of spellcasting proficiency can nevertheless become apparent, when a creature not regularly capable of casting spells does so through the use of a magical item or scroll.
 
== Saving Throw Proficiency ==
 
Having proficiency in a type of [[Saving Throw]] such as Strength Save, Dexterity Save, and so on, means that the creature making the save can add its [[Proficiency Bonus]] to the result.  Each [[Class]] provides proficiency in two types of saving throw.
 
{{ClassSavingThrowsTable}}
 
== Skill Proficiency ==
 
Being proficient in a [[Skills|Skill]] means that a creature adds its [[Proficiency Bonus]] when making a corresponding [[Skill Check]].  Skill proficiency can be granted by a creature's [[Background]], [[Race]], [[Class]], or certain class features gained when leveling up.
 
=== Background Skill Proficiencies ===
{{BackgroundSkillsTable}}
 
=== Racial Skill Proficiencies ===
* [[Elf|Elves]] and [[Drow]] are proficient in [[Perception]]
* [[Elf#Wood Elves|Wood Elves]], [[Half-Elf#Wood Half-Elves|Wood Half-Elves]], and [[Halfling#Lightfoot Halflings|Lightfoot Halflings]] are proficient in [[Stealth]]
* [[Githyanki]] can select any one free skill proficiency
 
=== Class Skill Proficiencies ===
 
==== Ranger ====
[[Ranger]]s gain additional proficiencies depending on their Favoured Enemy:
 
{{RangerEnemySkillTable}}
 
In addition, a [[Ranger]] who chooses '''Urban Tracker''' as their favoured environment gains [[Sleight of Hand]] proficiency.
 
==== Bard ====
A [[Bard]] of the [[College of Lore]] subclass can choose three additional Skills to gain proficiency in.  ''(Note: As of Early Access Patch 9, this is locked to Arcana, Intimidation, and Sleight of Hand, rather than allowing the Bard to choose.)''
 
==== Warlock ====
[[Warlock]]s can gain proficiency in [[Deception]] and [[Persuasion]] by selecting the '''Beguiling Influence''' [[Eldritch Invocation]] when leveling up.
 
=== Expertise ===
 
{{Expertise}} is a deeper form of Skill Proficiency, allowing a creature to add '''double''' its [[Proficiency Bonus]] when making a corresponding [[Skill Check]].


* [[Rogue]]s gain Expertise in two Skills they are proficient in at level 1.
* [[Bard]]s gain Expertise in two Skills they are proficient in at level 3.


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== Instrument Proficiency ==
[[Instruments]] can be used to entertain and distract crowds. When a character proficient in instruments plays one, nearby people might approach and gather to listen. If they perform well on a [[Performance]] check, those gathered might toss gold at to the performer as well.


[[Category:Gameplay Mechanics]]


Lae'zel is the supreme companion
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