17,210
editsAd placeholder
Yurgir: Difference between revisions
Jump to navigation
Jump to search
→Act Two
Line 46: | Line 46: | ||
==== Killing Yurgir ==== | ==== Killing Yurgir ==== | ||
While exploring the Gauntlet, the party is lured by | While exploring the Gauntlet, the party is lured by {{CharLink|Nessa}}, a [[Displacer Beast]], into an ambush with Yurgir and his Merregons. Yurgir catches the scent of {{CharLink|Raphael}} on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him. | ||
[[Bard]]s and [[Warlock|Warlocks]] are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass a [[DC]] 14 [[Insight]] check after Yurgir recites his contract. {{ | [[Bard]]s and [[Warlock|Warlocks]] are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass a [[DC]] 14 [[Insight]] check after Yurgir recites his contract. {{ref|There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.}} | ||
It is possible to gain several inspiration points while dealing with Yurgir: | It is possible to gain several inspiration points while dealing with Yurgir: |