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Ansur/Combat: Difference between revisions

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Added arrows of dragon slaying and arrows of undead slaying effective against Ansur.
m (→‎Vulnerabilities: Able to be Frozen, moved to correct alphabetical position in list)
(Added arrows of dragon slaying and arrows of undead slaying effective against Ansur.)
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Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. Denying him his reaction, as with {{SAI|Arms of Hadar}} or {{SAI|Flurry of Blows: Stagger}}, can allow your party to move around safely.
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. Denying him his reaction, as with {{SAI|Arms of Hadar}} or {{SAI|Flurry of Blows: Stagger}}, can allow your party to move around safely.


Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.
Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. [[Arrow of Dragon Slaying|Arrows of Dragon Slaying]] and [[Arrow of Undead Slaying|Arrows of Undead Slaying]] also prove effective against him.


The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly.
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly.
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