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Modding:Unpacking and converting files: Difference between revisions
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→.wem →.ogg
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They can also be unpacked with ExportTool (starting with version 1.17.0). Go to the '''Virtual Textures''' tab, specify the <code>.gts</code> file, export path and click '''Extract Textures'''. It will make a bunch of <code>.dds</code> files. | They can also be unpacked with ExportTool (starting with version 1.17.0). Go to the '''Virtual Textures''' tab, specify the <code>.gts</code> file, export path and click '''Extract Textures'''. It will make a bunch of <code>.dds</code> files. | ||
=== .wem →.ogg === | === .wem → .ogg === | ||
Audio files from '''Voice.pak'''. | Audio files from '''Voice.pak'''. | ||
For <code>.wem</code> you will need [https://www.nexusmods.com/monsterhunterworld/mods/1912?tab=description Automatic .wem to .ogg Converter] script from Nexus Mods. It is made for Monster Hunter: World, but it works perfectly with BG3 files. | For <code>.wem</code> you will need [https://www.nexusmods.com/monsterhunterworld/mods/1912?tab=description Automatic .wem to .ogg Converter] script from Nexus Mods. It is made for Monster Hunter: World, but it works perfectly with BG3 files. | ||
Inside the archive there is a folder WEM to OGG Converter. You need to put the files from it into the folder where .wem files are located and run <code>script.bat</code>. The script will automatically convert all <code>.wem</code> to <code>.ogg</code> files that can be opened with a standard media player. | Inside the archive there is a folder WEM to OGG Converter. You need to put the files from it into the folder where .wem files are located and run <code>script.bat</code>. The script will automatically convert all <code>.wem</code> to <code>.ogg</code> files that can be opened with a standard media player. |