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Modding:Unpacking and converting files: Difference between revisions
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Run '''bg3-modders-multitool.exe''' from the folder where you unpacked Modders Multitool and click on the asterisk. | Run '''bg3-modders-multitool.exe''' from the folder where you unpacked Modders Multitool and click on the asterisk. | ||
[[File:Modders Multitool_01. | [[File:Modders Multitool_01.webp|650px|frameless|center]] | ||
Here you will need to specify the path to divine.exe, which is located in '''ExportTool-vX.X.X/Tools''' | Here you will need to specify the path to divine.exe, which is located in '''ExportTool-vX.X.X/Tools''' | ||
And the <code>.exe</code> of the game itself in the path Baldurs Gate 3/bin. For '''Vulcan it is bg3.exe''', for '''DirectX bg3_dx11.exe''' | And the <code>.exe</code> of the game itself in the path Baldurs Gate 3/bin. For '''Vulcan it is bg3.exe''', for '''DirectX bg3_dx11.exe''' | ||
[[File:Modders Multitool 02. | [[File:Modders Multitool 02.webp|650px|frameless|center]] | ||
<br> | <br> | ||
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Open Modders Multitool again and click '''Unpack.pak Files'''. A menu appears. | Open Modders Multitool again and click '''Unpack.pak Files'''. A menu appears. | ||
[[File:Pak Selection. | [[File:Pak Selection.webp|frameless|center]] | ||
Common files: | Common files: | ||
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These can be converted using ExportTool. In the first tab of the GR2 Tools program specify the path to the desired <code>.gr2</code> file and below the path where the converted file will be saved. '''!!!''' You must add <code>.dae</code> after the name '''!!!''' | These can be converted using ExportTool. In the first tab of the GR2 Tools program specify the path to the desired <code>.gr2</code> file and below the path where the converted file will be saved. '''!!!''' You must add <code>.dae</code> after the name '''!!!''' | ||
[[File:Export Tool gr2 conversion. | [[File:Export Tool gr2 conversion.webp|650px|frameless|center]] | ||
First click the Import button to import the game <code>.gr2</code> model, then Export to convert it to <code>.dae</code> format. | First click the Import button to import the game <code>.gr2</code> model, then Export to convert it to <code>.dae</code> format. | ||
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In the addon settings we specify the path to '''divine.exe''' from ExportTool. | In the addon settings we specify the path to '''divine.exe''' from ExportTool. | ||
[[File:Blender gr2 addon 01. | [[File:Blender gr2 addon 01.webp|800px|frameless|center]] | ||
Now you can import <code>.gr2</code> directly into Blender. | Now you can import <code>.gr2</code> directly into Blender. | ||
[[File:Blender gr2 addon 02. | [[File:Blender gr2 addon 02.webp|650px|frameless|center]] | ||
=== .dds === | === .dds === |