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Evasive Footwork: Difference between revisions
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Added note about how the condition will end before enemies can attack the user, making it only of use for enemy attacks that can occur during the user's turn
(added comparison to the tabletop version and the dodge action) |
(Added note about how the condition will end before enemies can attack the user, making it only of use for enemy attacks that can occur during the user's turn) |
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Line 6: | Line 6: | ||
| cost = supdie | | cost = supdie | ||
| concentration = | | concentration = | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = self | | range = self | ||
Line 14: | Line 14: | ||
| condition = Evasive Footwork | | condition = Evasive Footwork | ||
| condition duration = 1 | | condition duration = 1 | ||
| save = | | save = | ||
| additional = | | additional = | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| notes = * The tabletop version is quite different, instead granting a bonus to [[AC]] equal to the roll of a Superiority Dice, as long as the user keeps moving. | | notes = * When activated, it will apply 1 turn of the condition. When the user ends their turn, the condition will end, before enemies can attack the user (barring opportunity attacks, ripostes, and so on). | ||
** The disadvantage on melee attacks against the user is instead more similar to the Dodge action (not implented into the game) which grants disadvantage on ALL attack rolls against the user and granting advantage to the user's [[Dexterity]] [[Saving Throw]]s. | * The tabletop version is quite different, instead granting a bonus to [[AC]] equal to the roll of a Superiority Dice, as long as the user keeps moving. | ||
** The disadvantage on melee attacks against the user is instead more similar to the Dodge action (not implented into the game) which grants disadvantage on ALL attack rolls against the user and granting advantage to the user's [[Dexterity]] [[Saving Throw]]s. | |||
}} | }} |