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2,500 bytes added ,  8 October 2024
→‎Facing Ethel: Added dialogue options
m (Corrected typo)
(→‎Facing Ethel: Added dialogue options)
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[[File:Mask of Regret Quest.jpg|thumb|The Mask of Regret is able to be saved.]]
[[File:Mask of Regret Quest.jpg|thumb|The Mask of Regret is able to be saved.]]
Once Auntie Ethel is reduced to below 20% of her life and has a turn to act, she offers the party a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the party can either free Mayrina; let Ethel keep Mayrina in exchange for the {{SmRarityItem|Auntie Ethel's Hair}}, a special single use item that can increase any [[Ability Score]] of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both. If a deal is struck with Ethel, she disappears, but all her thralls remain hostile. If Ethel is killed, the thralls are freed, although all but the Mask of Regret are too far gone to truly be saved. Note that the cutscene to trigger Ethel's deal can be missed if she is killed too quickly - when intending to obtain her hair it's necessary to skip turns to give her a chance to speak once she is brought to low HP. Additionally, Ethel will initiate conversation with whoever is closest to her so it may be beneficial to shuffle party members around in preparation for any ability checks the party may want to make in the conversation.
Once Auntie Ethel is reduced to below 20% of her life and has a turn to act, she offers the party a chance to make a series of persuasion or intimidation checks.
 
 
Depending on the results of the skill checks and subsequent decisions, the party can either free Mayrina: {{Approval|Astarion|-5}} {{Approval|Gale|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|+1}}
* {{Dialogue option|No good can come of this. Let Mayrina go.}}
* {{Dialogue option|In the name of Eilistraee, release the girl and leave this place - never to return.|tags=Cleric of Eilistraee, Drow}}
Let Ethel keep Mayrina in exchange for the {{SmRarityItem|Auntie Ethel's Hair}}, a special single use item that can increase any [[Ability Score]] of any character by 1 permanently:  {{Approval|Astarion|+5}} {{Approval|Gale|-5}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-5}} {{Approval|Karlach|-1}}
* {{Dialogue option|Keep the girl. I'll take the power.}} {{Approval|Astarion|+5}} {{Approval|Gale|-5}}
* {{Dialogue option|Such power will let me better serve the Spider Queen. Give it to me.|tags=Lolth-Sworn}}
* {{Dialogue option|The human means nothing to me. Give me the power.|tags=Seladrine}}
 
Free Mayrina *and* keep the Hag's Hair both. {{Approval|Astarion|+5}} {{Approval|Lae'zel|+5}} {{Approval|Shadowheart|+5}} {{Approval|Karlach|+5}}
* {{Dialogue option|If you want to live, hand over Mayrina ''and'' this power. Right now.|roll=Intimidation|dc=20}}
* {{Dialogue option|My reinforcements are nearly here. Give me the girl and the power and they'll spare you.|roll=Deception|dc=20}}
* {{Dialogue option|Girl, power, everything. '''OR I TURN YOUR SKULL INTO A PISSPOT.'''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I'll have it all. Or I'll just settle for '''your life.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I know a beaten opponent when I see one. Give me the power and the girl, and I'll let you live.|tags=Fighter|roll=Intimidation|dc=15|advantage=y}}
 
...or simply kill Ethel: {{Approval|Astarion|-5}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+5}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|I think a dead hag is the answer here.}}
* {{Dialogue option|Neither. But a hag's head would make an excellent trophy.}}
* {{Dialogue option|You're a vile, monstrous creature. There is no bargain for you but death.|tags=Oath of the Ancients, Oathbreaker, Good Cleric}}
* {{Dialogue option|There's no choice to make. A corrupting force like you has to be destroyed.|tags=Oath of the Ancients}}
* {{Dialogue option|I'll bathe in your blood as I offer your death up in prayer.|tags=Evil Cleric}}
* {{Dialogue option|You're a stain upon this land, but I will cleanse it.|tags=Druid}}
* {{Dialogue option|You have nothing that could tempt me.|tags=Monk}}
* {{Dialogue option|Hags are the scourge of the natural world. I'm going to kill you - as many times as needed.|tags=Ranger}}
 
If a deal is struck with Ethel, she disappears, but all her thralls remain hostile. If Ethel is killed, the thralls are freed, although all but the Mask of Regret are too far gone to truly be saved. Note that the cutscene to trigger Ethel's deal can be missed if she is killed too quickly - when intending to obtain her hair it's necessary to skip turns to give her a chance to speak once she is brought to low HP. Additionally, Ethel will initiate conversation with whoever is closest to her so it may be beneficial to shuffle party members around in preparation for any ability checks the party may want to make in the conversation.


The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that teleports the party back outside, to the back of the house. Behind the teahouse is the body of Mayrina's husband, {{CharLink|Connor Vinderblad}} at {{Coords|-69|224}}. The wand {{SmRarityItem|Bitter Divorce}}, found in the Workshop, can be used to raise Connor as a zombie. The party can then choose whether to give the wand to Mayrina to take her ex-husband with her, or keep it for themselves. If kept, it changes to {{SmRarityItem|Second Marriage}} and can be used at any time to summon Connor as a zombie follower.
The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that teleports the party back outside, to the back of the house. Behind the teahouse is the body of Mayrina's husband, {{CharLink|Connor Vinderblad}} at {{Coords|-69|224}}. The wand {{SmRarityItem|Bitter Divorce}}, found in the Workshop, can be used to raise Connor as a zombie. The party can then choose whether to give the wand to Mayrina to take her ex-husband with her, or keep it for themselves. If kept, it changes to {{SmRarityItem|Second Marriage}} and can be used at any time to summon Connor as a zombie follower.

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