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Enver Gortash/Combat: Difference between revisions

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Gortash will begin combat with {{cond|Shell of Resistance}} cast on him by a nearby force curtain, and will throw {{SmRarityItem|Reflectoguard}}s at himself and {{SmRarityItem|Phase Optimizer}}s at nearby Steel Watchers. This will give him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats.
Gortash will begin combat with {{cond|Shell of Resistance}} cast on him by a nearby force curtain, and will throw {{SmRarityItem|Reflectoguard}}s at himself and {{SmRarityItem|Phase Optimizer}}s at nearby Steel Watchers. This will give him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats.


Gortash has +5 Initiative (+10 on ''Tactician'' and ''Honour'' modes) and all Steel Watchers have +6 Initiative, making them very likely to win initiative. Considering that there are 9 Steel Watchers in addition to Gortash, it is easily possible for an unprepared party to be killed in a single turn.
Gortash has +5 Initiative (+10 on ''Tactician'' and ''Honour'' modes) and all Steel Watchers have +6 Initiative, making them very likely to act early in the turn order. Considering that there are 9 Steel Watchers in addition to Gortash, it is easily possible for an unprepared party to be killed in a single turn.


The traps along the walls can also be quite dangerous. [[Grenade Impeller]]s and [[Incineration Caster]]s fire projectiles that constantly force the party to move, while [[Micromodron Force Curtain]] will repeatedly grant Gortash many resistances and immunities. However the [[Deranged Force Curtain]]s are malfunctioning and can debuff Gortash with {{cond|Malfunctioning Shell of Resistance}} to reduce his defenses.
The traps along the walls can also be quite dangerous. [[Grenade Impeller]]s and [[Incineration Caster]]s fire projectiles that constantly force the party to move, while [[Micromodron Force Curtain]] will repeatedly grant Gortash many resistances and immunities. However the [[Deranged Force Curtain]]s are malfunctioning and can debuff Gortash with {{cond|Malfunctioning Shell of Resistance}} to reduce his defenses.


Once per fight Gortash can cast {{SAI|Invoke the Black Hand}}, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra {{DamageText|1d4|Physical}} damage to weapon attacks, and [[Immune|Immunity]] to {{DamageType|Thunder}}, {{DamageType|Fire}}, and {{DamageType|Force}} damage. He will also gain the ability to use {{SAI|Tyrant's Bindings}}, {{SAI|Empowered Unarmed Strike}}, and {{SAI|The Closed Fist of Bane}}. This will make him significantly more durable and drastically increase his own damage.  
Once per fight Gortash can cast {{SAI|Invoke the Black Hand}}, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra {{DamageText|1d4|Physical}} damage to weapon attacks, and [[Immune|Immunity]] to {{DamageType|Thunder}}, {{DamageType|Fire}}, and {{DamageType|Force}} damage. He will also gain the ability to use {{SAI|Tyrant's Bindings}}, {{SAI|Empowered Unarmed Strike}}, and {{SAI|The Closed Fist of Bane}}. This will make him significantly more durable and drastically increase his own damage.


===Wyrm's Rock Fortress- (Gortash's Office)===
===Wyrm's Rock Fortress- (Gortash's Office)===
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