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Avenge the Ironhands: Difference between revisions
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===Forsaking the Gondians=== | ===Forsaking the Gondians=== | ||
====Destroying the Foundry==== | ====Destroying the Foundry==== | ||
Save the Gondians does not need to be undertaken to finish Avenge the Ironhands. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with {{SAI|Speak with Dead}} and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process. | [[Save the Gondians]] does not need to be undertaken to finish Avenge the Ironhands. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with {{SAI|Speak with Dead}} and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process. | ||
Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond. | Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond. |