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Escape the Nautiloid: Difference between revisions

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The game begins in the [[Nautiloid#Nursery|Nursery]], where the player character breaks free from a [[Mind Flayer Pod]]. Empty Mind Flayer pods are scattered throughout the room, indicating that there might be other survivors.
The game begins in the [[Nautiloid#Nursery|Nursery]], where the player character breaks free from a [[Mind Flayer Pod]]. Empty Mind Flayer pods are scattered throughout the room, indicating that there might be other survivors.


A Mind Flayer "nursery" i.e. a pool filled with larvae can be found in the center of the room. Passing a {{Ability check|Investigation|10}} will reveal that the casing is fragile. If the player reaches toward the pool, it explodes and causes damage. Missing health can be restored at the device on the western side of the room at {{coords|33|-428}}.
A Mind Flayer "nursery" i.e. a pool filled with larvae can be found in the center of the room. Passing a {{Ability check|Investigation|10}} will reveal that the casing is fragile. If toching the pool, it explodes and causes damage. Health can be restored at the device on the western side of the room at {{coords|33|-428}}.


South of the nursery, the body of a Mind Flayer can be looted for a random [[Valuables#Gemstones|gem]] at {{coords|43|-429}}.
South of the nursery, the body of a Mind Flayer can be looted for a random [[Valuables#Gemstones|gem]] at {{coords|43|-429}}.
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[[File:Prologue-02.jpg|thumb|right|Surgery Room]]
[[File:Prologue-02.jpg|thumb|right|Surgery Room]]


Immediately upon entering the [[Nautiloid#Surgery_room|Surgery room]], a table can be found containing an {{SmRarityItem|Illithid Record}} and [[Goblin]] corpse. Interacting with the record imparts images of Goblin history and culture. The corpse can be looted for a small amount of [[gold]].
Immediately upon entering the [[Nautiloid#Surgery_room|Surgery room]], a table can be found containing an {{SmRarityItem|Illithid Record}} and [[Goblin]] corpse. Interacting with the record imparts images of Goblin history and culture. The corpse can be looted for a small amount of [[Gold]].


North-west of the table, three additional rune slates can be found, which provide more images of the Nautiloid and an anomalous feeling.
North-west of the table, three additional rune slates can be found, which provide more images of the Nautiloid and an anomalous feeling.
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=== The Intellect Devourer ===
=== The Intellect Devourer ===
When interacting with Myrnath, if succeeding an [[Arcana]] [[Abilities#Ability_checks|check]], it is revealed that the exposed brain is an [[Intellect Devourer]]. The player can free, abandon, or destroy the brain. If the player character decides to free the creature it can be asked about its name. The creature will say that its name is {{CharLink|Us}}. The creature will task the player character to reach the Helm and take conmtrol of the Nautiloid. It is also possiblew now to obtain Us as an [[Attached Follower]].
When interacting with Myrnath, if succeeding an [[Arcana]] [[Abilities#Ability_checks|check]], it is revealed that the exposed brain is an [[Intellect Devourer]]. It is possible to free, abandon, or destroy the brain. If the player character decides to free the creature it can be asked about its name, which is {{CharLink|Us}}. The creature will task the player character to reach the Helm and take conmtrol of the Nautiloid. It is also possiblew now to obtain Us as an [[Attached Follower]].


Before freeing Us, if the player passes a {{Ability check|Investigation|10}}, they can attempt a cerebral extraction by passing a {{Ability check|Medicine|10}} with {{Advantage}}.
Before freeing Us, if the passing a {{Ability check|Investigation|10}}, a cerebral extraction can be done by passing a {{Ability check|Medicine|10}} with {{Advantage}}. Otherwise, a {{Ability check|Strength, Dexterity|10}} must be passed.


Otherwise, the player must pass a {{Ability check|Strength, Dexterity|10}}.
After freeing Us, the player character can mutilate the creature by passing a {{Ability_check|Dexterity|15}}. On failure, the creature flees and all Intellect Devourers become hostile. On success, Us is [[lobotomised]], which permanently reduces [[Intelligence]] and [[Resources#Movement_speed|movement]]. If playing as [[The Dark Urge]], the character has a different unique option.
 
After freeing Us, the player can attempt to mutilate the creature by passing a {{Ability_check|Dexterity|15}}. On failure, the creature flees and all Intellect Devourers become hostile. On success, Us is [[lobotomised]], which permanently reduces [[Intelligence]] and [[Resources#Movement_speed|movement]]. If playing as [[The Dark Urge]], the character has a different unique option.


=== Meeting Lae'zel ===  
=== Meeting Lae'zel ===  
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