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Escape the Nautiloid: Difference between revisions

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[[File:Prologue-09.jpg|thumb|right|The Helm]]
[[File:Prologue-09.jpg|thumb|right|The Helm]]


When the party enters the Helm, their goal is to reach the transponder on the far west side of the room. A pair of Lesser Imps and a [[Lesser Hellsboar]] will block the path. A Mind Flayer will battle against {{CharLink|Zhalk|Commander Zhalk}}, a powerful [[Cambion]] wielding an {{SmRarityItem|Everburn Blade}}. The Mind Flayer is not initially hostile to the party because it believes them to be thralls.
When the party enters the Helm, their goal is to reach the transponder on the far west side of the room. A pair of Lesser Imps and a [[Lesser Hellsboar]] will block the path. A Mind Flayer will fight against {{CharLink|Zhalk|Commander Zhalk}}, a powerful [[Cambion]] wielding an {{SmRarityItem|Everburn Blade}}. The Mind Flayer is not initially hostile to the party because it believes them to be thralls.


The Mind Flayer corpses scattered throughout the room will yield random gems. Other corpses can be looted for equipment and armour. Dotted around the room, including in the upper area, are 3 {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, 4 {{SmRarityItem|Void Bulb|Void Bulbs}}, and several {{SmRarityItem|Mucoid Shell|Mucoid Shells}} and a {{SmRarityItem|Sodalite Shell}}.
The Mind Flayer corpses scattered throughout the room will yield random gems. Other corpses can be looted for equipment and armour. Dotted around the room, including in the upper area, are 3 {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, 4 {{SmRarityItem|Void Bulb|Void Bulbs}}, and several {{SmRarityItem|Mucoid Shell|Mucoid Shells}} and a {{SmRarityItem|Sodalite Shell}}.
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Although the cutscenes and dialogue encourage the party to ignore Zhalk to reach the transponder, it is possible to kill him. Defeating Zhalk gives the party a large XP boost and the Everburn Blade. It is also possible to obtain the Everburn Blade by casting {{SAI|Command}} with Shadowheart or another character, forcing Zhalk to drop the weapon.
Although the cutscenes and dialogue encourage the party to ignore Zhalk to reach the transponder, it is possible to kill him. Defeating Zhalk gives the party a large XP boost and the Everburn Blade. It is also possible to obtain the Everburn Blade by casting {{SAI|Command}} with Shadowheart or another character, forcing Zhalk to drop the weapon.


After several combat rounds, two Cambion soldiers will enter the room through the east entrance. They are almost as powerful as Zhalk. To prevent their arrival, it is possible to stack three Cartilaginous Chests in the narrow passageway just before the door to the Helm. This will block the Cambions from joining the fight as they are forced to attack the chests to clear a path.
After several combat rounds, two Cambion soldiers will enter the room through the east entrance. They are almost as powerful as Zhalk. To delay their arrival, it is possible to stack three Cartilaginous Chests in the narrow passageway just before the door to the Helm. This will delay the Cambions from joining the fight as they are forced to attack the chests first to clear a path.


If Zhalk and all minor minions in the room are defeated before the two Cambions arrive, the Mind Flayer will attack the party. If the Cambions arrive while the Mind Flayer is still hostile to the party, the Mind Flayer will redirect its attention to the Cambions. If the Cambions defeat the Mind Flayer, the party gains XP as if they killed the Mind Flayer themselves. If the Mind Flayer does not become hostile toward the party but is defeated, no XP is awarded.
If Zhalk and all minor minions in the room are defeated before the two Cambions arrive, the Mind Flayer will attack the party. If the Cambions arrive while the Mind Flayer is still hostile to the party, the Mind Flayer will redirect its attention to the Cambions. If the Cambions defeat the Mind Flayer, the party gains XP as if they killed the Mind Flayer themselves. If the Mind Flayer does not become hostile toward the party but is defeated, no XP is awarded.


When a party member (excluding Us) nears the console, two Lesser Imps and a Lesser Hellsboar will appear. If a character interacts with the console, the prologue will end, regardless of any remaining enemies.
When a party member (excluding Us) gets near the console, two Lesser Imps and a Lesser Hellsboar will appear and attack. If a character interacts with the console, the prologue will end, regardless of any remaining enemies.


=== The Crash ===
=== The Crash ===
Shortly before the character connects the transponder, a [[Red Dragon]] latches onto the ship and breathes fire onto the console. The character at the console will connect the transponder and cause the ship to warp out of Avernus into the Prime Material Plane. As the ship appears in the sky, {{CharLink|Nadira}} watches from behind a telescope with concern. {{CharLink|Dror Ragzlin}} and {{CharLink|Minthara}} also observe the ship's descent. They order a group of Goblins to march out.
Shortly before a party member connects the transponder, a [[Red Dragon]] latches onto the ship and breathes fire onto the console. The character at the console will connect the transponder and cause the ship to warp out of Avernus into the Prime Material Plane. As the ship appears in the sky, {{CharLink|Nadira}} watches from behind a telescope with concern. {{CharLink|Dror Ragzlin}} and {{CharLink|Minthara}} also observe the ship's descent. They order a group of Goblins to march out.


As the Nautiloid falls, the player character tries to hold onto the ship, but is struck by debris and sent flying. As the player character is about to plummet into the ground, they are suddenly held mid-air by a magical force. They land softly but lose consciousness until the next day.
As the Nautiloid falls, the player character tries to hold onto the ship, but is struck by debris and sent flying. As the player character is about to plummet into the ground, they are suddenly held mid-air by a magical force. They land softly but lose consciousness until the next day.
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