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Rescue the Illithids' Captive: Difference between revisions

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If speaking to Shadowheart, she suggests to try opening the pod by using a nearby panel. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the panel. [[Barbarian|Barbarians]] can free her through passing a [[Strength]] Check. Otherwise, interacting with the console will reveal that it has an empty socket.
If speaking to Shadowheart, she suggests to try opening the pod by using a nearby panel. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the panel. [[Barbarian|Barbarians]] can free her through passing a [[Strength]] Check. Otherwise, interacting with the console will reveal that it has an empty socket.


To open the pod, the party must obtain an {{SmRarityItem|Eldritch Rune}} from a corpse in the far east room at {{coords|62|-355}}. After opening the pod, the party can recruit Shadowheart or otherwise ignore her.
To open the pod, the party must obtain an {{SmRarityItem|Eldritch Rune}} from a corpse in the far east room at {{coords|62|-355}}. After opening the pod, the party can recruit Shadowheart or ignore her.


If the player character fails the {{Ability Check|Wisdom|2}} to open the pod using the Eldritch Rune, it is possible try again with Lae'zel. If both characters fail the Check, Shadowheart remains trapped in the pod but can be found after the Prologue in [[Act 1]].
If the player character fails the {{Ability Check|Wisdom|2}} to open the pod using the Eldritch Rune, it is possible try again with Lae'zel. If both characters fail the Check, Shadowheart remains trapped in the pod but can be found after the Prologue in [[Act 1]].

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