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Help:Style manual: Difference between revisions

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Articles and their contents, including article names and headings, are given in sentence case.
Articles and their contents, including article names and headings, are given in sentence case.


Capitalise proper nouns and adjectives when appropriate, but avoid unnecessary capitalisation.
Capitalise proper nouns and adjectives if they are linked.


Specific in-game items, spells, characters and locations should also inherit the game's capitalisation.
Specific in-game items, spells, characters and locations should also be capitalised.


=== Article names and headers ===
=== Article names and headers ===
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=== Game concepts and mechanics ===
=== Game concepts and mechanics ===
Do not generally capitalise game concepts, mechanics, terminology or rules.
Capitalise game concepts, mechanics, terminology or rules.


The following abbreviations should always be capitalised: AC, DC, NPC and abbreviation of abilities like STR, DEX, CON etc.
The following abbreviations should always be capitalised: AC, DC, NPC and abbreviation of abilities like STR, DEX, CON etc.


Capitalise the following terms:
Capitalise especially the following terms:
* Armour Class
* Armour Class
* Classifications of weapons and armour (Longsword, Light armour).
* Classifications of weapons and armour (Longsword, Light armour).
** Exceptions: These terms should not be capitalised when the terms are used descriptively (e.g. with no mechanical significance).
* Creature sizes (Medium, Large)
* Creature sizes (Medium, Large)
* Creature types (Aberration, Humanoid)
* Creature types (Aberration, Humanoid)
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* Specific racial features (Keen Senses)
* Specific racial features (Keen Senses)
* Specific spells
* Specific spells
Do {{em|not}} capitalise the following terms:
* Common nouns such as ability, action, armour, check, class, condition, creature, damage, feat, feature, hit, initiative, item, miss, proficiency, race, resistance, rest, roll, save, skill, spell, weapon.
* Compound terms such as ability check, ability score, attack roll, critical hit, damage resistance, damage type, hit points, long rest, saving throw, short rest.
* Names of classes (barbarian, fighter).
** Names of subclasses should still be capitalised.
* Names of races (elf, illithid, owlbear)
* Spell schools (abjuration, necromancy).
* Subcategories of Consumables: arrows, camp supplies, coatings, dyes, elixirs, grenades, potions, scrolls.
Exceptions:
* Races and classes may be capitalised when used as titles (Gale, Human Wizard).
** This includes specific individual creatures, which may have identical names to their race (which is not capitalised) – e.g. the creature Mind Flayer Leader is a mind flayer.
* The term attack is only capitalised when it's referring to the Attack action. Otherwise, it is not capitalised (take an Attack action, roll an attack roll)
* The first letter in game concept terminology can be capitalised when used as keywords (Type: Condition)


=== Other capitalisation guidelines ===
=== Other capitalisation guidelines ===
==== References to other articles ====
==== References to other articles ====
Names of articles should be capitalised on other pages when they referred to as an article, but not when they are simply linked to.
Names of articles should be capitalised on other pages if they referred to as an article.
* {{SmallIcon|greencheck.png}} For more information about potions, see Potions.
* {{SmallIcon|greencheck.png}} For more information about potions, see Potions.
* {{SmallIcon|redx.png}} For more information about potions, see potions.
* {{SmallIcon|redx.png}} For more information about potions, see potions.
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