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Aradin Beno: Difference between revisions
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</gallery> | </gallery> | ||
| va = Ash Rizi | | va = Ash Rizi | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| race = [[Human]] | | race = [[Human]] | ||
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| passives = Opportunity Attack, Tenacity | | passives = Opportunity Attack, Tenacity | ||
}} | }} | ||
'''Aradin''' is | |||
'''Aradin''' is a [[Human]] [[Fighter]] in ''[[Baldur's Gate 3]]''. He and his adventuring party are searching for a treasure called ''The Nightsong''. | |||
{{DiQ|We was running for our lives.|Aradin Beno| offers a half-arsed explanation}} | {{DiQ|We was running for our lives.|Aradin Beno| offers a half-arsed explanation}} | ||
==Overview== | ==Overview== | ||
===Background === | ===Background === | ||
Aradin | Aradin and his adventurers were offered a large sum of money by a [[Wizard]] in [[Baldur's Gate]] to retrieve {{em|The Nightsong}}. Their quest led them to a [[Goblin Camp]] with the {{CharLink|Halsin|First Druid Halsin}}, who accompanied the adventurers to learn more about the [[Illithid]]. The group's infiltration ultimately failed, leaving two of their crewmates - {{CharLink|Brian|icon=Portrait_Ghost.png}} and {{CharLink|Liam}} - missing and believed to be dead. {{CharLink|Halsin}} also disappeared during this conflict and is believed to have been held captive or killed by the Goblins. | ||
Their quest | |||
Aradin and his two surviving companions, {{CharLink|Barth}} and {{CharLink|Remira}}, flee to the [[Emerald Grove]] with a band of Goblins in close pursuit. | |||
==Involvement== | ==Involvement== | ||
===Act One=== | ===Act One=== | ||
Aradin | Aradin is first encountered outside the [[Emerald Grove]] begging for entry before the Goblins arrive. As the party approach, the Goblins kill the gatekeeper {{CharLink|Kanon}}, causing the gate to close and trapping the adventurers outside. | ||
If Aradin survives the | |||
If Aradin survives the battle, he confronts {{CharLink|Zevlor}} inside the [[Emerald Grove]] and, depending on the talking party member's dialogue choices and ability checks, his group will remain in the grove or depart. | |||
If he departs, he can later be found outside the [[Blighted Village]] {{Coords|84|411}} | If he departs, he can later be found among the bodies of his fallen companions outside the [[Blighted Village]] at {{Coords|84|411}}. Otherwise, Aradin remains in the Grove. In either location, Aradin informs the party that he is abandoning his quest for the Nightsong, offering the little information he knows for the party to seek the treasure. This initiates {{Quest|Find the Nightsong}}. | ||
===Act Three=== | ===Act Three=== | ||
If | If Aradin survives into [[Act Three]], he can be found arguing with an [[Animated Armour]] outside [[Sorcerous Sundries]] in the [[Lower City]]. | ||
The party can tell him that the Nightsong is at the campsite or if the Nightsong is dead and fails the intimidation roll, it causes Aradin to hire a large mercenary group and confront the party at night at the campsite to kidnap her. His group contains the following characters: | The party can tell him that the Nightsong is at the campsite or if the Nightsong is dead and fails the intimidation roll, it causes Aradin to hire a large mercenary group and confront the party at night at the campsite to kidnap her. His group contains the following characters: | ||
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==Companion approval== | ==Companion approval== | ||
===Act | === Act One: Emerald Grove === | ||
Upon entering the [[Emerald Grove]], {{CharLink|Aradin}} and {{CharLink|Zevlor}} will argue about the missing [[Druid]] {{CharLink|Halsin}} and the pack of [[Goblin]]s that arrived. | |||
If a party member intervenes in their argument, companion approval is only gained or lost on successful checks. | |||
* {{Dialogue option|More violence won't bring back those you lost. Stop and ''think.''|roll=Persuasion|dc=15}} | * {{Dialogue option|More violence won't bring back those you lost. Stop and ''think.''|roll=Persuasion|dc=15}} | ||
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* {{Dialogue option|''Aim a blow at the human, trying to knock him flat on his back.''|roll=Strength|dc=15}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | * {{Dialogue option|''Aim a blow at the human, trying to knock him flat on his back.''|roll=Strength|dc=15}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ||
===Act | ===Act Three: Sorcerous Sundries=== | ||
Telling him you found the Nightsong, and saying any of the following: | Telling him you found the Nightsong, and saying any of the following: | ||
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* {{Dialogue option|Sorry; I didn't find anything.|roll=Deception|dc=15}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} {{Approval|Minthara|+1}} {{Approval|Jaheira|+1}} {{Approval|Minsc|+1}} {{Approval|Halsin|+1}} | * {{Dialogue option|Sorry; I didn't find anything.|roll=Deception|dc=15}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} {{Approval|Minthara|+1}} {{Approval|Jaheira|+1}} {{Approval|Minsc|+1}} {{Approval|Halsin|+1}} | ||
===Act | ===Act Three: Campsite=== | ||
If telling Aradin that the Nightsong was at your camp, failing the roll to lie to him about not knowing where she was, or failing the roll to persuade/intimidate him out of pursuing her, then Aradin and his buddies will later attack you at camp, trying to reclaim her. There will be several dialogue options in this case, some of which can earn approval. | If telling Aradin that the Nightsong was at your camp, failing the roll to lie to him about not knowing where she was, or failing the roll to persuade/intimidate him out of pursuing her, then Aradin and his buddies will later attack you at camp, trying to reclaim her. There will be several dialogue options in this case, some of which can earn approval. | ||
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==Combat== | ==Combat== | ||
=== Attacks and | === Attacks and abilities=== | ||
{{Feature box|action surge}} | {{Feature box|action surge}} | ||
{{Feature box|Main hand attack|item=Greatclub}} | {{Feature box|Main hand attack|item=Greatclub}} | ||
=== | === Notable loot === | ||
* {{MdRarityItem| | * {{MdRarityItem|Stamped Handbill}} | ||
== Speak with Dead == | == Speak with Dead == |