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Damage mechanics: Difference between revisions
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|{{LgItemIcon|Arrow of Acid}} | |{{LgItemIcon|Arrow of Acid}} | ||
|All | |All | ||
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent {{Area|Acid | |Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent {{Area|Acid}} Surface. | ||
|N/a | |N/a | ||
|- | |- | ||
|{{LgItemIcon|Arrow of Fire}} | |{{LgItemIcon|Arrow of Fire}} | ||
|All | |All | ||
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a {{Area|Fire | |Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a {{Area|Fire}} Surface for 2 turns. | ||
|N/a | |N/a | ||
|- | |- | ||
|{{LgItemIcon|Arrow of Ice}} | |{{LgItemIcon|Arrow of Ice}} | ||
|All | |All | ||
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an {{Area|Ice | |Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an {{Area|Ice}} for 2 turns. | ||
|N/a | |N/a | ||
|- | |- | ||
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|{{SAI|Ice Knife}} | |{{SAI|Ice Knife}} | ||
|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice | |Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} Surface. On miss, the shard of ice still explodes. | ||
|The Piercing and Cold Damage are separate damage sources. | |The Piercing and Cold Damage are separate damage sources. | ||
|- | |- | ||
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|{{SAI|Ice Storm}} | |{{SAI|Ice Storm}} | ||
|4th Level [[Spells|Spell]] | |4th Level [[Spells|Spell]] | ||
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice | |Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice}} Surface that lasts 2 turns. | ||
|The Bludgeoning and Cold damage are separate damage sources. | |The Bludgeoning and Cold damage are separate damage sources. | ||
|- | |- |