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Damage mechanics: Difference between revisions

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|{{LgItemIcon|Arrow of Acid}}
|{{LgItemIcon|Arrow of Acid}}
|All
|All
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent {{Area|Acid (surface)}} Surface.
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent {{Area|Acid}} Surface.
|N/a
|N/a
|-
|-
|{{LgItemIcon|Arrow of Fire}}
|{{LgItemIcon|Arrow of Fire}}
|All
|All
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a {{Area|Fire (surface)}} Surface for 2 turns.
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a {{Area|Fire}} Surface for 2 turns.
|N/a
|N/a
|-
|-
|{{LgItemIcon|Arrow of Ice}}
|{{LgItemIcon|Arrow of Ice}}
|All
|All
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an {{Area|Ice (surface)}} for 2 turns.
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an {{Area|Ice}} for 2 turns.
|N/a
|N/a
|-
|-
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|{{SAI|Ice Knife}}
|{{SAI|Ice Knife}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice (surface)}} Surface. On miss, the shard of ice still explodes.
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} Surface. On miss, the shard of ice still explodes.
|The Piercing and Cold Damage are separate damage sources.  
|The Piercing and Cold Damage are separate damage sources.  
|-
|-
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|{{SAI|Ice Storm}}
|{{SAI|Ice Storm}}
|4th Level [[Spells|Spell]]
|4th Level [[Spells|Spell]]
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice (surface)}} Surface that lasts 2 turns.  
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice}} Surface that lasts 2 turns.  
|The Bludgeoning and Cold damage are separate damage sources.  
|The Bludgeoning and Cold damage are separate damage sources.  
|-
|-

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