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The Watch (faction): Difference between revisions

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Over the course of {{Quest|Confront the Elder Brain}}, most of the City Watch present at High Hall and the Watch Citadel have been eradicated and routed from the premises by the Absolute's forces, with a large concentration of Watch bodies strewn all over the area. Nevertheless, the Watch Citadel would still become the meeting point for the party's allies in {{Quest|Gather Your Allies}}, where {{SmCharLink|Valeria}} can be present and mention that the remnants of the Watch are ready to fight back.
Over the course of {{Quest|Confront the Elder Brain}}, most of the City Watch present at High Hall and the Watch Citadel have been eradicated and routed from the premises by the Absolute's forces, with a large concentration of Watch bodies strewn all over the area. Nevertheless, the Watch Citadel would still become the meeting point for the party's allies in {{Quest|Gather Your Allies}}, where {{SmCharLink|Valeria}} can be present and mention that the remnants of the Watch are ready to fight back.


Climbing the steps to High Hall would have the party encounter a six-person squad of Watchmen fleeing from the battle, with {{SmCharLink|Watchman Matthew}} and {{SmCharLink|Watchman Preyn}} perishing from a Mind Flayer {{SAI|Mind Blast}} before the party can intervene. The party can then convince {{SmCharLink|Watchman Gyordi}}, {{SmCharLink|Watchman Goodge}}, {{SmCharLink|Watchman Ebber}}, and {{SmCharLink|Watchman Fry}} to stand their ground and fight as allies through a DC 20 [[Persuasion]], [[Intimidation]], or [[Deception]] check. Similarly, a squad of {{SmCharLink|Watcher Guardian|Watcher Guardians}} can be summoned by the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} action {{SAI|The Watch}} to fight on the party's side.
Climbing the steps to High Hall would have the party encounter a six-person squad of Watchmen fleeing from the battle, with {{SmCharLink|Matthew|Watchman Matthew}} and {{SmCharLink|Preyn|Watchman Preyn}} perishing from a Mind Flayer {{SAI|Mind Blast}} before the party can intervene. The party can then convince {{SmCharLink|Gyordi|Watchman Gyordi}}, {{SmCharLink|Goodge|Watchman Goodge}}, {{SmCharLink|Ebber|Watchman Ebber}}, and {{SmCharLink|Fry|Watchman Fry}} to stand their ground and fight as allies through a DC 20 [[Persuasion]], [[Intimidation]], or [[Deception]] check. Similarly, a squad of {{SmCharLink|Watcher Guardian|Watcher Guardians}} can be summoned by the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} action {{SAI|The Watch}} to fight on the party's side.


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== Members ==
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