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Far'aag: Difference between revisions

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799 bytes added ,  29 October 2024
Added dialogue options
(Added dialogue options)
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Depending on the outcome of the party's conversation with {{CharLink|Voss|Kith'rak Voss}}, the party can have the option to say that they are carrying {{SmRarityItem|Mysterious Artefact|"the weapon"}} he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
Depending on the outcome of the party's conversation with {{CharLink|Voss|Kith'rak Voss}}, the party can have the option to say that they are carrying {{SmRarityItem|Mysterious Artefact|"the weapon"}} he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
* ''Produce the artefact as evidence.''
* {{Dialogue option|''Produce the artefact as evidence.''}}
* {{Ability check|Performance|30}}: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
* {{Dialogue option|I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, ''VIN'IISK.''|roll=Performance|dc=30}}
Githyanki characters have an additional option:
* {{Dialogue option|I was told to bring the weapon to the highest authority possible. That doesn't look like you.|roll=Persuasion|dc=18}}
* [[Githyanki|'''[Githyanki]''']] {{Ability check|Persuasion|18}}: I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.
* {{Dialogue option|I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.|tags=Githyanki|roll=Persuasion|dc=18}}
 
Failing either of these checks will cause her and the nearby guards to become hostile.
Failing either of these checks will cause her and the nearby guards to become hostile.


There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''{{CharLink|Stornugoss|ghustil}}'' in the infirmary, but her speaking tone becomes less friendly.
There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. The party can also simply demand to be let through:
 
* {{Dialogue option|Let me pass. Fighting me will end badly for you.|roll=Intimidation|dc=18}}
* {{Dialogue option|You githyanki hate illithid. I have proof that they're invading. We need your help.|roll=Persuasion|dc=18}}
* {{Dialogue option|I'm an unmatched killed. You want me as your ally.|tags=Dark Urge|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|I hunt monsters. Either that's you, or it's the mind flayers - your choice.|tags=Ranger|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|''Try to recall and invoke the ancient githyanki war rites of parley.|tags=Fighter|roll=History|dc=18|advantage=y}}
 
One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''{{CharLink|Stornugoss|ghustil}}'' in the infirmary, but her speaking tone becomes less friendly.


== Combat ==
== Combat ==

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