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D&D 5e class changes: Difference between revisions
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=== Divination === | === Divination === | ||
{{see also|Divination School}} | {{see also|Divination School}} | ||
*[[Divination Savant]] is technically unchanged, but it should be noted that there are ''very'' few Divination spells in ''Baldur's Gate 3'' to use with it, and none above level 2. This is likely because many of the Divination spells in tabletop D&D require complex open-ended interactions between a player and the dungeon master, making them difficult to implement in a video game without a live DM. | |||
*Using a [[Portent]] die requires a reaction, and can only be used on attack rolls and saving throws, not on ability checks. | *Using a [[Portent]] die requires a reaction, and can only be used on attack rolls and saving throws, not on ability checks. | ||
*[[Expert Divination]] grants an extra portent die, rather than regaining an expended spell slot when casting a | *[[Expert Divination]] grants an extra portent die, rather than regaining an expended spell slot when casting a Divination spell of 2nd level or higher. | ||
**As part of this feature, taking a Short Rest applies a randomly selected [[Prophecy]] condition for each expended Portent die. Completing the task associated with the prophecy causes the expended die to be restored. Most involve casting spells of specific schools or dealing damage of specific types. | **As part of this feature, taking a Short Rest applies a randomly selected [[Prophecy]] condition for each expended Portent die. Completing the task associated with the prophecy causes the expended die to be restored. Most involve casting spells of specific schools or dealing damage of specific types. | ||
**This change is likely meant to help compensate for the lack of higher-level Divination spells in the game, without which the original 5e feature would've been nearly useless. | |||
*Changes to Third Eye: | *Changes to Third Eye: | ||
**[[Third Eye: Darkvision]] grants Darkvision with a range of 24 m / 80 ft instead of 60 ft. | **[[Third Eye: Darkvision]] grants Darkvision with a range of 24 m / 80 ft instead of 60 ft. |