3
editsAd placeholder
Wild Magic (sorcerer subclass): Difference between revisions
Jump to navigation
Jump to search
Add Wild Magic: Cats and Dogs to Wild Magic Surge Effects.
(Wild magic : Enlarge/Reduce) |
Banjoquincy (talk | contribs) (Add Wild Magic: Cats and Dogs to Wild Magic Surge Effects.) |
||
Line 27: | Line 27: | ||
* Wild Magic: Burning - Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns. | * Wild Magic: Burning - Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns. | ||
** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | ** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | ||
* Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog. | |||
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | * Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | ||
* Wild Magic: Water - Spawn a water puddle around caster. | * Wild Magic: Water - Spawn a water puddle around caster. | ||
* [[Enlarge/Reduce]] | * [[Enlarge/Reduce]] |