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Find Ketheric Thorm's Relic: Difference between revisions

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Added meeting with Balthazar and dialogue options
(Added meeting with Balthazar and dialogue options)
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=== Gauntlet of Shar ===
=== Gauntlet of Shar ===
{{main|Gauntlet of Shar}}
{{main|Gauntlet of Shar}}
The party must overcome each of {{CharLink|Shar|Shar's}} trials and collect the Umbral Gems to gain access to the Shadowfell. They may also find and either ally with or kill Balthazar.  
Once inside the Gauntlet of Shar, his minions can be encountered but it will trigger combat with Dark Justiciars.
 
==== Meeting Balthazar ====
After the combat encounter, Balthazar can be located in a room behind a big circular door. He will introduce himself as a servant of Ketheric Thorm and that he is there to retrieve the Nightsong. He will press the party into helping him since they are there and he might as well make use of them.
 
If the party read {{SmRarityItem|Research Notes (Balthazar)}} and knows the secret of the Nightsong, the party can reveal that they know and Balthazar will ask why he shouldn't just kill them right away:
 
* {{Dialogue option|I had Z'rell's permission - that good enough for you?}} (if sent there by {{CharLink|Z'rell}})
* {{Dialogue option|I received permission. Take it up with your peers at Moonrise, if you have an issue.|roll=Deception|dc=14}}
* {{Dialogue option|You're hiding from shadows - literally. Don't make threats you can't back up.|roll=Intimidation|dc=14}}
* {{Dialogue option|Because I'll rip your tongue out, shove it down your throat, then stomp on your 'creations' until they are dirt beneath my feet.|tags=Barbarian|roll=Intimidation|dc=14|advantage=y}}
* {{Dialogue option|Touch me, and I'll strike you down with all of nature's fang and fury. Go ahead - try me.|tags=Druid|roll=Intimidation|dc=14|advantage=y}}
* {{Dialogue option|It's simple - you need me. Don't pretend otherwise.|roll=Persuasion|dc=14}}
* {{Dialogue option|I wield the divine. I can use it to assist you, or send you screaming to the Fugue Plane. Your choice.|tags=Cleric|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|Do it - unleash your creations. But they will not protect you from me - or my righteous fury.|tags=Paladin|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|Sir, I am a jack-of-all-trades and a master of many. Our meeting was not by chance - you ''need'' me.|tags=Bard|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|You are a ship without a sail, necromancer. You need allies - you need ''me''.|tags=Monk|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|Because I am magical ''powerhouse''. You need me, and you know it.|tags=Sorcerer|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|I outmatch you in both brains and magic - you need me.|tags=Wizard|roll=Persuasion|dc=14|advantage=y}}
 
Otherwise, the party can then ask why the Nightsong is so important:
 
* {{Dialogue option|I need more to go on. Why is this relic so important? What does it do?|roll=Persuasion|dc=14}}
* {{Dialogue option|Jobs like this always go smoother when I know exactly what I'm looking for.|tags=Rogue|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|A scout is little good if they don't know what to look for. What does this relic do?|tags=Fighter|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|What are the properties of this relic, magical or otherwise? So I can be of better assistance, of course.|tags=Wizard|roll=Persuasion|dc=14|advantage=y}}
* {{Dialogue option|I'm not the type to make a deal without the details. What exactly am I looking for?|tags=Warlock|roll=Persuasion|dc=14|advantage=y}}
 
If passed, Balthazar will reveal that Ketheric Thorm's relic is the Nightsong, and the source of his invulnerability and that he must protect it to protect him. The party can then opt to ask for help:
 
* {{Dialogue option|You have resources to spare - give me something to aid my search.|roll=Persuasion|dc=14}}
* {{Dialogue option|For jobs like this it's good form to provide your operatives some extra resources.|roll=Persuasion|dc=14}}
 
Passing this check will reward the party with the {{SmRarityItem|Summon Golem Bell}} to summon {{CharLink|Flesh}}.
 
A combat encounter will always trigger on conclusion of this conversation, where Dark Justiciar Avengers attack both the undead servants and the party. Once this combat resolves, the party may have the opportunity to speak to Balthazar further and learn more about the relic he is searching for. There is also the option to simply attack and kill Balthazar at any time after this encounter. It is also possible to fully avoid contact with Balthazar and his servants until entering the Shadowfell.
 
====  Shar's trials ====
The party must then overcome each of {{CharLink|Shar|Shar's}} trials and collect the Umbral Gems to gain access to the Shadowfell. They may also find and either ally with or kill Balthazar.  


=== Shadowfell ===
=== Shadowfell ===

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