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Most common types of traps that might be encountered in the game are: | Most common types of traps that might be encountered in the game are: | ||
* Tripwires | * Tripwires | ||
* Blast Mines (three kinds, causing Fire | * Blast Mines (three kinds, causing Fire or Fire + Poison damage) | ||
* Gas Vents (spewing hot steam, [[Noxious Fumes|toxic gas]], spilling around poison or activating AoE spells like {{SAI|Cloudkill}} or {{SAI|Darkness}} in their vicinity) | * Gas Vents (spewing hot steam, [[Noxious Fumes|toxic gas]], spilling around poison or activating AoE spells like {{SAI|Cloudkill}} or {{SAI|Darkness}} in their vicinity) | ||
* | * Gargoyle Statues/Gargoyle Heads (firing Fire Bolts/Ice Bolts with certain frequency) | ||
=== Gallery === | |||
<gallery widths="150px" heights="150px"> | |||
File:TrapTripwire.png|Tripwire trap (armed). | |||
File:BlastFirePlanted.png|Blast Mine (fire damage). | |||
File:BlastPoisonPlanted.png|Blast Mine (fire damage + poison damage). | |||
File:BlastLightningPlanted.png|Blast Mine (explosion). | |||
File:TrapGargoyle.png|Trapped Gargoyle Statue. | |||
File:TrapGargoyleHead.png|Gargoyle Head on the wall. | |||
File:GasVentToxic.png|Gas Vent issuing Noxious Fumes. | |||
File:TrappedChest.png|An example of trapped object. | |||
File:MarblePlate.png|An example of Marble Plate trap trigger. | |||
</gallery> | |||
Apart from that, there are multiple locations within the game that feature unique types of traps that do not appear anywhere else. These traps might inflict unique conditions as a result of failed save against them, and sometimes are themselves vulnerable only for a certain type of damage, being resistant to all other. Still, they can be Disarmed just like all other traps within the game. | Apart from that, there are multiple locations within the game that feature unique types of traps that do not appear anywhere else. These traps might inflict unique conditions as a result of failed save against them, and sometimes are themselves vulnerable only for a certain type of damage, being resistant to all other. Still, they can be Disarmed just like all other traps within the game. | ||
{{SpoilerBox|nograd=1|unhide=1| | {{SpoilerBox|nograd=1|unhide=1| | ||
* | ''In [[Act One]] locations:'' | ||
* [[Sunlit Wetlands]]/[[Putrid Bog]]: Spike Traps under the water, Peculiar Flowers and Gas Vents with [[Noxious Fumes]] in the Overgrown Tunnel | |||
* | * Repulsion Mines on the cliffs in the [[Rosymorn Monastery Trail]] and in the Hatchery of the [[Crèche Y'llek]] | ||
* Teleporting traps in the Hatchery of the [[Crèche Y'llek]] | * Teleporting traps in the Hatchery of the [[Crèche Y'llek]] | ||
* Dawnbreakers in the Secret Chamber of the [[Crèche Y'llek]] | * Dawnbreakers in the Secret Chamber of the [[Crèche Y'llek]] | ||
* Statues right behind the portcullis at the [[Selunite Outpost]] in the Underdark issue radiant blasts at anything approaching the portcullis as long as powered by Moonstone inside the outpost | * Statues right behind the portcullis at the [[Selunite Outpost]] in the Underdark issue radiant blasts at anything approaching the portcullis as long as powered by Moonstone inside the outpost | ||
* Arcane | * [[Arcane Turret]]s in the [[Arcane Tower]] in the Underdark <br> | ||
* [[Gauntlet of Shar]]: vents in the Antechamber produce an area similar to {{SAI|Hunger of Hadar}} except for acid damage, and vents in the Silent Library an area similar to {{SAI|Evard's Black Tentacles}} | ''In [[Act Two]] locations:'' | ||
* | * [[Gauntlet of Shar]]: vents in the Antechamber produce an area similar to {{SAI|Hunger of Hadar}} except for acid damage, and vents in the [[Silent Library]] an area similar to {{SAI|Evard's Black Tentacles}} <br> | ||
* [[Bhaal Temple]]: Sanguine Vents on the bridge to Orin's chamber issue puddles of [[Unstable Blood]], blazing if ignited | ''In [[Act Three]] locations:'' | ||
* [[Blushing Mermaid]]: Peculiar Flowers and Gas Vents in the [[The_Blushing_Mermaid_-_Basement|Ethel's Lair]] beneath the tavern. Also, the entrance door is trapped with {{SAI|Vicious Mockery}} spell. | |||
* [[Ramazith's Tower]]: [[Arcane Turret]]s, Gas Vents with {{SAI|Cloudkill}}, and Arcane Barriers at the low-level ground, accessible by the Weave Button. | |||
* [[Wyrm's Rock Fortress]]: Various mechanisms installed within by [[Enver Gortash]]: [[Grenade Impeller]]s, [[Incineration Caster]]s and Force Curtains, let alone gas vents on the rooftop. | |||
* [[Bhaal Temple]]: Sanguine Vents on the bridge to Orin's chamber issue puddles of [[Unstable Blood]], blazing if ignited <br> | |||
''Gallery'' | |||
<gallery widths="150px" heights="150px"> | |||
File:ArcaneBarrier.png|Arcane Barrier (Ramazith's Tower). | |||
File:Dawnbreaker.png|Dawnbreaker (Crèche Y'llek). | |||
File:GithTeleportTrap.png|Teleport trap in the Hatchery (Crèche Y'llek). | |||
File:RepulsionMine.png|Repulsion Mine (Rosymorn Monastery Trail). | |||
File:SeluniteStatue.png|Statue guarding Selûnite Outpost. | |||
File:SanguineVent.png|Vent with Unstable Blood (Undercity Ruins). | |||
</gallery> | |||
}} | }} | ||
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== Involvement == | == Involvement == | ||
[[File:TrapsDisarmed.png|thumb|150px|Pieces of disarmed traps]] | |||
The [[Perception]] skill is used to detect traps. This is a passive skill check performed whenever a party member comes close enough to an active, yet undetected, trap. Each party member makes a check independently, so if the check was failed by one party member, there's a chance that another one will be more lucky and successfully spot a trap. | The [[Perception]] skill is used to detect traps. This is a passive skill check performed whenever a party member comes close enough to an active, yet undetected, trap. Each party member makes a check independently, so if the check was failed by one party member, there's a chance that another one will be more lucky and successfully spot a trap. | ||