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Cut and unimplemented content: Difference between revisions

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→‎Dream Visitor: Updated formatting for "Daisy"
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=== Rurik ===
=== Rurik ===
{{main|Rurik}}
{{main|Rurik}}
Rurik was a [[dwarf]] with the [[rogue]] class found outside the [[The Risen Road#Toll_House|Risen Road Toll House]], in Early Access. He was a member of [[Anders|Anders']] group, hunting the origin character [[Karlach]]. Unlike Karlach, he was cut from the final game.{{ref|''Baldur's Gate 3'' Early Access.|name=ea}}
Rurik was a [[dwarf|dwarven]] [[rogue]] found outside the [[The Risen Road#Toll_House|Risen Road Toll House]], in Early Access. He was a member of {{CharLink|Anders|Anders'}} group, hunting the origin character {{CharLink|Karlach}}. Unlike Karlach, he was removed from the final game.{{ref|''Baldur's Gate 3'' Early Access.|name=ea}}


=== Cut items ===
=== Items ===
* {{RarityItem|The Blade of Frontiers' Eye}} - was [[Wyll|Wyll's]] starting eye item. During Early Access, the eyes were an equippable item along with {{RarityItem|Volo's Ersatz Eye}}.
* {{RarityItem|The Blade of Frontiers' Eye}} - was [[Wyll|Wyll's]] starting eye item. During Early Access, the eyes were an equippable item along with {{RarityItem|Volo's Ersatz Eye}}.
* {{RarityItem|Belts}} - during Early Access there was a slot for belts on the left side of the equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release version of the game there isn't a slot for belts anymore.
* {{RarityItem|Belts}} - during Early Access there was a slot for belts on the left side of the equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release version of the game there isn't a slot for belts anymore.
<gallery>
*  Various other items that were present in the Early Access are now unobtainable in the full release version, among them are the Non-Wizard Scrolls due to the fact that wizards could add these scrolls to their spell list in the Early Access.
The Blade of Frontiers Eye Unfaded.png|Wyll's Eye
Belts Unfaded Icon.png|A Belt
</gallery>
*  Various items that were present in the Early Access are now unobtainable in the full release version, among them are the Non-Wizard Scrolls due to the fact that the wizard could add these scrolls to their spell list in the Early Access.


==== Non-Wizard Scrolls====
{{div col | style = column-width: 22em; list-style-type: none;}}
{{div col | style = column-width: 22em; list-style-type: none;}}
*{{RarityItem|Scroll of Resistance|40}}
*{{RarityItem|Scroll of Armour of Agathys|40}}
*{{RarityItem|Scroll of Armour of Agathys|40}}
*{{RarityItem|Scroll of Bane|40}}
*{{RarityItem|Scroll of Bane|40}}
*{{RarityItem|Scroll of Barkskin|40}}
*{{RarityItem|Scroll of Bless|40}}
*{{RarityItem|Scroll of Bless|40}}
*{{RarityItem|Scroll of Cure Wounds|40}}
*{{RarityItem|Scroll of Guiding Bolt|40}}
*{{RarityItem|Scroll of Guiding Bolt|40}}
*{{RarityItem|Scroll of Shield of Faith|40}}
*{{RarityItem|Scroll of Cure Wounds|40}}
*{{RarityItem|Scroll of Healing Word|40}}
*{{RarityItem|Scroll of Healing Word|40}}
*{{RarityItem|Scroll of Heat Metal|40}}
*{{RarityItem|Scroll of Inflict Wounds|40}}
*{{RarityItem|Scroll of Lesser Restoration|40}}
*{{RarityItem|Scroll of Moonbeam|40}}
*{{RarityItem|Scroll of Moonbeam|40}}
*{{RarityItem|Scroll of Inflict Wounds|40}}
*{{RarityItem|Scroll of Prayer of Healing|40}}
*{{RarityItem|Scroll of Prayer of Healing|40}}
*{{RarityItem|Scroll of Barkskin|40}}
*{{RarityItem|Scroll of Protection from Poison|40}}
*{{RarityItem|Scroll of Protection from Poison|40}}
*{{RarityItem|Scroll of Heat Metal|40}}
*{{RarityItem|Scroll of Resistance|40}}
*{{RarityItem|Scroll of Lesser Restoration|40}}
*{{RarityItem|Scroll of Shield of Faith|40}}
*{{RarityItem|Scroll of Silence|40}}
*{{RarityItem|Scroll of Silence|40}}
*{{RarityItem|Scroll of Spike Growth|40}}
*{{RarityItem|Scroll of Spike Growth|40}}
*{{RarityItem|Circlet of Fire|40}}
*{{RarityItem|Circlet of Fire|40}}
{{div col end}}
==== Other Items ====
{{div col | style = column-width: 22em; list-style-type: none;}}
*{{RarityItem|Doom Axe|40}}
*{{RarityItem|Doom Axe|40}}
*{{RarityItem|Gloves of Succour|40}}
*{{RarityItem|Gloves of Succour|40}}
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=== The world map ===
=== The world map ===
In Early Access, when you reached the Mountain Pass crossing, you were sent to the Overworld menu with the worldmap letting you click on icons of previously discovered locations akin to ''Baldur's Gate'' and ''Baldur's Gate II''. The map for the final version [[:File:BG3 Map.webp|still exists]], albeit only as a Digital Deluxe bonus image and isn't actually in the game.
In Early Access, when the party reached the Mountain Pass crossing, they were sent to the Overworld menu with the worldmap, where icons of previously discovered locations could be clicked on akin to ''Baldur's Gate'' and ''Baldur's Gate II''. The map for the final version [[:File:BG3 Map.webp|still exists]], albeit only as a Digital Deluxe bonus image and isn't actually in the game.
<gallery heights="250px">
<gallery heights="250px">
Over-world.jpg|The world map in Early Access.
Over-world.jpg|The world map in Early Access.
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<gallery heights="250px">
<gallery heights="250px">
Karlach old headshot.jpg|Placeholder Karlach
Karlach-early-early-access.png|Karlach's EA Model
Karlach-early-early-access.png|Karlach's EA Model
Astarion Model EA.png|Astarion's EA Starter Costume
Astarion Model EA.png|Astarion's EA Starter Costume
Gale-beta.png|Gale's Earliest look
Guadrian of Faith Concept Art Gods.png|Concept Art of [[Guardian of Faith (Creature)|Guardian of Faith]]'s Shields that would have changed depending on deity.
Karlach old headshot.jpg|Placeholder Karlach
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Gale-beta.png|Gale's Earliest look
Gale-ea.jpg|Gale in Early Access
Gale-ea.jpg|Gale in Early Access
Guadrian of Faith Concept Art Gods.png|Concept Art of [[Guardian of Faith (Creature)|Guardian of Faith]]'s Shields that would have changed depending on deity.
</gallery>
<gallery heights="250px">
</gallery>
</gallery>
=== Minsc ===
=== Minsc ===
[[Minsc]] may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of [[Guex]] talking with Minsc and mentioning an attack [[Boo|hamster]].{{cite web
{{CharLink|Minsc}} may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of {{CharLink|Guex}} talking with Minsc and mentioning an attack {{CharLink|Boo|hamster}}.{{cite web
|work = YouTube Video
|work = YouTube Video
|author = Chubblot
|author = Chubblot
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{{Dialogue end}}
{{Dialogue end}}


=== Daisy ===
=== Dream Visitor ===
In Early Access, the [[Dream Guardian]] was known as the ''Dream Visitor'', and was portrayed differently than in the full release, wearing ornate dress similar to the [[Elegant Robe]] camp clothing rather than a set of armour.{{note|The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.}}
In Early Access, the [[Dream Guardian]] was known as the ''Dream Visitor'', and was portrayed differently than in the full release, wearing ornate dress similar to the [[Elegant Robe]] camp clothing rather than a set of armour.{{ref|The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.}}


Called ''Daisy'' in the game files,{{note|The Dream Guardian is still called Daisy in the game files.}} the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.{{cite web
Named "'''Daisy'''" in the game files (even after release), the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.{{cite web
|work = YouTube Video
|work = YouTube Video
|author = Drowsy
|author = Drowsy
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Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator
Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator
Daisy 1.webp|Waking up in a dream<ref>https://www.youtube.com/watch?v=n6b4ov51sFg</ref>
Daisy 1.webp|Waking up in a dream<ref>https://www.youtube.com/watch?v=n6b4ov51sFg</ref>
Daisy 2.webp|Watching Baldur's Gate burn<ref>https://www.youtube.com/watch?v=1LWTytZcsWk</ref></gallery>
Daisy 2.webp|Watching Baldur's Gate burn<ref>https://www.youtube.com/watch?v=1LWTytZcsWk</ref>
</gallery>
[[File:Nightsong EA.png|100px|right]]
[[File:Nightsong EA.png|100px|right]]
=== Nightsong ===
=== Nightsong ===
{{main|Aylin/Cut content}}
{{main|Aylin/Cut content}}
The Nightsong plot apparently had significant differences during early development from what appears in the full game.
The Nightsong plot apparently had significant differences during early development from what appears in the full game.


[[Isobel Thorm|Isobel]] was supposed to have been killed by [[Balthazar]], and Aylin was framed for her murder. Ketheric turned Aylin into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.{{cite web
{{CharLink|Isobel Thorm|Isobel}} was supposed to have been killed by {{CharLink|Balthazar}}, and Aylin was framed for her murder. Isobel's father {{CharLink|Ketheric Thorm}} turned {{CharLink|Aylin}} into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.{{cite web
|work = YouTube Video
|work = YouTube Video
|author = Chubblot
|author = Chubblot
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===Nose of the Nautiloid===
===Nose of the Nautiloid===
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was cut. This scene comes right after a slightly different imp battle{{cite web
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was removed. This area could be visited right after a slightly different imp battle{{cite web
|work = YouTube Video
|work = YouTube Video
|author = Shirrako
|author = Shirrako
|date =  
|date =  
|url = https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565
|url = https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565
|title = Walkthrough Part 1 - Prologue (Early Access): 26:05}} and provides a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually cut likely to shorten the Prologue chapter to enhance replayability.
|title = Walkthrough Part 1 - Prologue (Early Access): 26:05}} and provided a roundabout way to get to {{CharLink|Shadowheart|Shadowheart's}} room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.


A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route.{{cite web
When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.{{cite web
|work = YouTube Video
|work = YouTube Video
|author = Shirrako
|author = Shirrako
Line 172: Line 172:
[[File:Prologue-06.jpg|thumb|right|The path forward]]
[[File:Prologue-06.jpg|thumb|right|The path forward]]


* Various dead lesser imps and thralls can be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship has a Potion of Poison Resistance (where the "1" is marked on the map). You just have to jump over some fire to reach the body. She also holds on to yet another brain in a jar, and this one is called [[Our Mind]].
* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship had a {{SmRarityItem|Potion of Poison Resistance}} (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called {{SmRarityItem|Our Mind}}.


* Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer will tell you that you must go to the helm of the ship to provide assistance. You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons. If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option.
* Turning back, the party could climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer told the party that they must go to the helm of the ship to provide assistance. The party could choose to attack, but the ensuing fight might actually proved difficult as there were also two lively thralls there maintaining some cannons.  


* There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a [[Battleaxe]] lying on the ground here.
* There were also two lesser imps towards the south, having some sort of argument, one of them already wounded. There was a {{SmRarityItem|Battleaxe}} lying on the ground here.


Talking to some of the dying Enthralled Cultists on the ground around this area can give you a little insight on how they think. One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls. Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early. Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP (They are about to die anyway, might as well put them to rest).
Talking to some of the dying enthralled cultists on the ground around this area granted the party a little insight on how they thought. One talked about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attacked the thralls. Another spoke as if he was talking to his mother, saying that he was tired and wanted to go to sleep early. Although talking to them revealed, rather tragically, that the thralls were just poor victims under mind control.


The path forward is back into the Nautiloid via a corridor to our north, stretching east. There's a mucous membrane you just need to attack to break through, and then a door leading into the next major room.
The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.


=== Illithid powers ===
=== Illithid powers ===
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"
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== Unimplemented spells ==
== Unimplemented spells ==
[[File:Magic Jar Icon.webp|right|100px]]


{{main|Unimplemented spells}}
{{main|Unimplemented spells}}
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
Many spells were never fully implemented in the game, but remnants of them remain in the game files.


==Unimplemented items==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
* '''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.
Magic Jar Icon.webp
* '''GEN_Quest.dds''' is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the {{RarityItem|Mysterious Artefact}}.
</gallery>
<gallery>
 
==Unimplemented coinage==
'''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.
 
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Copper Coin Item Unfaded..png|CopperCoin
Copper Coin Item Unfaded..png|CopperCoin
Copper Pile Item Unfaded..png|Copper Pile  
Copper Pile Item Unfaded..png|Copper Pile  
Line 237: Line 239:
Platinum Coin Item Unfaded..png|Platinum Coin
Platinum Coin Item Unfaded..png|Platinum Coin
Platinum Pile Item Unfaded..png|Platinum Pile
Platinum Pile Item Unfaded..png|Platinum Pile
Icosahedron D20 Smooth.webp|GEN Quest
</gallery>
 
==Unimplemented jewelry==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Magic Amulet Necklace Gold.png|Magic Amulet Necklace Gold
Magic Amulet Necklace Gold.png|Magic Amulet Necklace Gold
Magic Amulet Necklace Silver.png|Magic Amulet Necklace Silver
Magic Amulet Necklace Silver.png|Magic Amulet Necklace Silver
Magic Amulet Necklace Bronze.png|Magic Amulet Necklace Bronze
Magic Amulet Necklace Bronze.png|Magic Amulet Necklace Bronze
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|JergasScrollOfTheDead (sic!)
Harper OutpostJewelry.png|OutpostJewelry
Harper OutpostJewelry.png|OutpostJewelry
</gallery>
</gallery>


== Footnotes ==
==Unimplemented D20 dice==
{{notelist}}
'''GEN_Quest.dds''' is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the {{RarityItem|Mysterious Artefact}}.
 
==Unimplemented jewelry==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Icosahedron D20 Smooth.webp|GEN Quest
</gallery>
 
==Unimplemented scrolls==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|JergasScrollOfTheDead (sic!)
</gallery>


==References==
==Notes and references==
{{notebegin}}
{{reflist}}
{{reflist}}
{{reflist|url}}
{{reflist|url}}
{{noteend}}

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