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Echo of a Lost Love: Difference between revisions

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2,358 bytes removed ,  19 November 2024
Moved dialogue options to quest page
(Added dialogue options)
(Moved dialogue options to quest page)
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== Involvement ==
== Involvement ==
Once the party destroys the cursed portrait in the atelier in [[Lady Jannath's Estate]] during {{Quest|Free the Artist}}, Kerri appears and rushes downstairs to confront {{CharLink|Oskar Fevras}} and {{CharLink|Firellia Jannath|Lady Jannath}}. She is enraged at Oskar and wants to drag him back to the afterlife with her unless the party attacks her or convinces her otherwise:
Once the party destroys the cursed portrait in the atelier in [[Lady Jannath's Estate]] during {{Quest|Free the Artist}}, Kerri appears and rushes downstairs to confront {{CharLink|Oskar Fevras}} and {{CharLink|Firellia Jannath|Lady Jannath}}. She is enraged at Oskar and wants to drag him back to the afterlife with her unless the party attacks her or convinces her otherwise using Persuasion or Intimidation. On a failed roll, she'll attack the party with two [[Vengeful Soul|Vengeful Souls]] and two [[Tormented Soul|Tormented Souls]].


* {{Dialogue option|I don't care if you're a spirit. Touch him, and I'll ''break'' you.|roll=Intimidation|dc=15}}
If the party chose to persuade or intimidate her instead of fight, then she becomes confused and starts to wonder why she is here in the first place. Oskar desires to know why she committed suicide and the party can either choose to let her leave or explain using Persuasion or Intimidation checks.
* {{Dialogue option|Touch him, and you'll face all of nature's fury. You'll face ''me.''|tags=Druid|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|You're on the Material Plane - ''my'' hunting ground. Back off, or face me.|tags=Ranger|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I'll burn you, and potentially everyone else here, to ash if you don't stop this.|tags=Wild Magic|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|You will burn like everything else on this plane, spirit, if you harm this man.|tags=Sorcerer, Wizard, Wild Magic|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|Stop this, or I will educate you on the true meaning of torment and ''suffering''.|tags=Evil Cleric|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|The Kerri Oskar spoke of was kind and gentle. This isn't the real you.|roll=Persuasion|dc=15}}
* {{Dialogue option|Your spirit is twisted by hate and fear, but this isn't you. You're kind and gentle - I can sense it.|tags=Good Cleric, Neutral Cleric|roll=Persuasion|dc=15|advantage=y}}
* {{Dialogue option|Ask yourself - will killing this man make you happy? Give you purpose? Or are you better than this?|tags=Monk|roll=Persuasion|dc=15|advantage=y}}
 
On a failed roll, she'll attack the party with two [[Vengeful Soul|Vengeful Souls]] and two [[Tormented Soul|Tormented Souls]].
 
If the party chose to persuade or intimidate her instead of fight, then she becomes confused and starts to wonder why she is here in the first place. Oskar desires to know why she committed suicide and the party can either choose to let her leave or explain:
 
* {{Dialogue option|You came to deliver a message. To tell us what led to your fate.|roll=Deception|dc=18}}
* {{Dialogue option|You had a message for us, remember? You were going to tell us why you died by your own hand.|tags=Bard, Rogue|roll=Deception|dc=18|advantage=y}}
* {{Dialogue option|You owe Oskar an explanation. And you're going to give it to him...|roll=Intimidation|dc=18}}
* {{Dialogue option|Tell Oskar what he wants to hear. OUT WITH IT.|tags=Barbarian|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|Do not be shackled by your story, spirit. Share it - let it set you free.|tags=Good Cleric, Neutral Cleric|roll=Persuasion|dc=18}}
* {{Dialogue option|No more harm will come to you by sharing your story. But it could help Oskar.|roll=Persuasion|dc=18}}
* {{Dialogue option|I won't let your soul be bound unjustly, spirit. Tell us of your fate, and you will be freed.|tags=Oathbreaker|roll=Persuasion|dc=18}}
* {{Dialogue option|Calm, spirit. Tell us of your fate, then your soul shall be freed - I swear it.|tags=Paladin|roll=Persuasion|dc=18}}


If the check is passed successfully, Kerri reveals that she always just saw Oskar as a fling, nothing more. She killed herself out of depression rather than heartbreak, and is disgusted that Oskar dragged her all the way back to the land of the living because of his own vain assumption that her death was his fault. Kerri then leaves for the afterlife, happy to rest in peace at last.
If the check is passed successfully, Kerri reveals that she always just saw Oskar as a fling, nothing more. She killed herself out of depression rather than heartbreak, and is disgusted that Oskar dragged her all the way back to the land of the living because of his own vain assumption that her death was his fault. Kerri then leaves for the afterlife, happy to rest in peace at last.

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