Ad placeholder

Alfira: Difference between revisions

Jump to navigation Jump to search
26 bytes added ,  27 November
No edit summary
Tags: Mobile edit Mobile web edit
 
Line 52: Line 52:
== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
The party can find Alfira frustrated over not being able to compose a song for her recently deceased teacher, Lihala, and can help by inspiring her.
The party can find Alfira on the hill overlooking the druidic shrine circle at the [[Emerald Grove]]. She is frustrated over not being able to compose a song for her recently deceased teacher, Lihala, and can help by inspiring her.


==== Performing together ====
==== Performing together ====
If one party member offers their aid by choosing to perform together, they receive Lihala's lute and attempt to play it. The party can attempt to play along with her:
If one party member offers their aid by by performing together, they receive Lihala's lute and have to play it. The party member can attempt to play along with her:


* {{Dialogue option|''Play along with her. ''|roll=Performance|dc=15}}
* {{Dialogue option|''Play along with her. ''|roll=Performance|dc=15}}
** {{Dialogue option|''Keep time with her.''|roll=Performance|dc=10}}
** {{Dialogue option|''Keep time with her.''|roll=Performance|dc=10}}


Succeeding both checks (one failure allows a retry) helps Alfira make significant progress in composing her song, and the party member who helped her gains {{WeaponType|Musical Instruments}} proficiency if they didn't have it already. Bards are not required to make any ability checks to help her.
Succeeding both checks (one failure allows a retry) helps Alfira make significant progress in composing her song, and the party member, who helped her, gains {{WeaponType|Musical Instruments}} proficiency, if they did not have it already. [[Bard]]s are not required to make any ability checks to help her.


==== Encouraging with words ====
==== Encouraging with words ====
If the party member offers their aid by encouraging Alfira with words, she becomes inspired and a cutscene plays where she performs her near-finished song for the party. Doing this will not reward musical instrument proficiency however.
If the party member offers their aid by encouraging Alfira with words, she becomes inspired and a cutscene plays where she performs her near-finished song for the party. Doing this will not reward the musical instrument proficiency however.


==== The Weeping Dawn ====
==== The Weeping Dawn ====
After helping her in either way, she'll title her song ''The Weeping Dawn'' and confess in tears that she was there with her teacher when they were ambushed by [[Gnoll|gnolls]], who killed Lihala, and was just trying to create a worthy eulogy for her, the party can also gain the [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Event]] '''A Bard's Muse''' ([[Entertainer]] background). She will remain in this location giving her song the finishing touches and singing it periodically.
After helping her in either way, she titles her song ''The Weeping Dawn'' and confesses in tears that she was there with her teacher when they were ambushed by [[Gnoll|gnolls]], who killed Lihala, and was just trying to create a worthy eulogy for her. The party can also gain the [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Event]] '''A Bard's Muse''' ([[Entertainer]] background). Alfira remains in this location giving her song the finishing touches and singing it periodically.


==== Celebration in the camp ====
==== Celebration in the camp ====
If she is alive after the party returns from the [[Goblin Camp]], she will be with the other tieflings getting ready to leave for the [[Campsite]]. At night, she'll be found talking with {{CharLink|Lakrissa}}, and will offer the player character to compose a song about them and their deeds.
If she is alive after the party returns from the [[Goblin Camp]], she is with the other tieflings getting ready to leave for the [[Campsite]]. At the celebration, she can be found talking with {{CharLink|Lakrissa}}, and offers the player character to compose a song about them and their deeds.


After the party, she will no longer be found in her usual spot on the hill overlooking the druidic shrine circle at the Emerald Grove.
After the party, she left with the other tieflings an can be met later in [[Act Two]].


==== Not helping Alfira ====
==== Not helping Alfira ====
If the party doesn't want to help her, they can either leave, convince her to give up, insult her, or steal/destroy her lute with the following options:
If not wanting to help her, the party can either leave, convince her to give up, insult her, or steal / destroy her lute with the following options:


* {{Dialogue option|''Slip the lute into your pack.''}}
* {{Dialogue option|''Slip the lute into your pack.''}}
Line 85: Line 85:


==== The Dark Urge ====
==== The Dark Urge ====
If the {{CharLink|The Dark Urge|The Dark Urge}} is chosen as [[Origin]], Alfira will visit their camp shortly after crossing the bridge to the [[Blighted Village]], whether the party has interacted with her or not. Whether the party allows her to spend the night at camp or not, the player character will wake up to find her disemboweled by their own hand. They can decide whether to hide the evidence or not, or whether to embrace their handiwork or be horrified by it.
If the {{CharLink|The Dark Urge|The Dark Urge}} is chosen as [[Origin]], Alfira visits their camp shortly after crossing the bridge to the [[Blighted Village]], whether the party has interacted with her or not. Whether the party allows her to spend the night at camp or not, the player character wakes up to find her disemboweled by their own hands. They can decide whether to hide the evidence or not, or whether to embrace their handiwork or be horrified by it.


To keep Alfira alive, she must be {{SAI|Toggle Non-Lethal Attacks|knocked out}} in the Emerald Grove before taking the long rest that triggers her visit. If Alfira is already dead, knocked out, or otherwise unavailable at this time, she will be replaced by a [[Dragonborn|dragonborn]] [[Bard|bard]] named {{CharLink|Quil}}.
To keep Alfira alive, she must be {{SAI|Toggle Non-Lethal Attacks|knocked out}} in the Emerald Grove before taking the long rest that triggers her visit. If Alfira is already dead, knocked out, or otherwise unavailable at this time, she is replaced by a [[Dragonborn|dragonborn]] [[Bard|bard]] named {{CharLink|Quil}}.


This event can be delayed by other events, for example if Karlach is recruited before Wyll then his arrival will take precedence as the camp event that night and Quil will instead arrive the next night, so it might be necessary to knock out Alfira multiple times.
This event can be delayed by other events, for example if Karlach is recruited before Wyll then his arrival takes precedence as the camp event that night and Quil instead arrives the next night, so it might be necessary to knock out Alfira multiple times.


When the long rest is completed and Alfira is still alive, she can be found at the place where she was knocked out and can be met later at the camp celebration. After that she can be encountered in Act Two, where she can award the party with the {{SmRarityItem|Potent Robe}}. Otherwise, if Alfira is killed the party cannot acquire the Potent Robe.
When the long rest is completed and Alfira is still alive, she can be found at the place where she was knocked out and can be met later at the camp celebration. After that she can be encountered in [[Act Two]], where she can award the party with the {{SmRarityItem|Potent Robe}}. Otherwise, if Alfira is killed the party cannot acquire the Potent Robe.


=== Act Two ===
=== Act Two ===
17,759
edits

Navigation menu