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D&D 5e rule changes: Difference between revisions

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(→‎Fundamental changes: Moved Opportunity Attack and Unarmed Attack notes to the appropriate section and added note for switching to melee weapon)
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* Some [[Equipment|equipment]] like gloves, boots, or helms may require armor proficiency to wear effectively. They don't grant a bonus to armor class (unless they have a magical effect that specifically says so), but may have magical effects, and the character will only be able to don them effectively with the correct proficiency. These items also count as armor for the purposes of effects that only apply when wearing armor (e.g. [[Defence]] fighting style) or when not wearing armor (e.g. [[Unarmoured Defence (Barbarian)|Unarmoured Defence]]).
* Some [[Equipment|equipment]] like gloves, boots, or helms may require armor proficiency to wear effectively. They don't grant a bonus to armor class (unless they have a magical effect that specifically says so), but may have magical effects, and the character will only be able to don them effectively with the correct proficiency. These items also count as armor for the purposes of effects that only apply when wearing armor (e.g. [[Defence]] fighting style) or when not wearing armor (e.g. [[Unarmoured Defence (Barbarian)|Unarmoured Defence]]).
*[[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty.
*[[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty.
*[[Padded Armour]] does not impose disadvantage on [[Stealth]] checks, making it mechanically equivalent to [[Leather Armour]], though it still weighs less and costs less.
*You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]]. [[Backgrounds]] do not provide starting equipment.
*You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]]. [[Backgrounds]] do not provide starting equipment.
*Attacks with a ranged weapon will have disadvantage ("Target is too close") even if a hostile is further away than 5ft as in 5e. The range appears to be close to 10ft (could be the 8.5ft cited for Reach weapons).
*Attacks with a ranged weapon will have disadvantage ("Target is too close") even if a hostile is further away than 5ft as in 5e. The range appears to be close to 10ft (could be the 8.5ft cited for Reach weapons).
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