Ad placeholder

Johl: Difference between revisions

Jump to navigation Jump to search
211 bytes removed ,  3 December
copyedit
(Added XP reward to infobox (1))
(copyedit)
Line 35: Line 35:
}}
}}


'''Johl''' is a [[Human]] character in [[Baldur's Gate 3]]. He can be found at the [[Sunlit Wetlands]], searching for his sister {{CharLink|Mayrina}}.
'''Johl''' is a human in the [[Sunlit Wetlands]] during [[Act One]].
{{DiQ|She could shoot fireworks out of her backside for all I care; the hag has Rina.|Johl}}
{{DiQ|She could shoot fireworks out of her backside for all I care; the hag has Rina.|Johl}}


== Involvement ==
== Involvement ==
In [[Act One]], when first entering the [[Sunlit Wetlands]] from the east, Johl and his brother {{CharLink|Demir}} can be encountered asking {{CharLink|Auntie Ethel}} where their sister {{CharLink|Mayrina}} is, and accusing Ethel of having taken her.
=== Act One ===
Johl and his brother {{CharLink|Demir}} can be encountered at the east entrance to the Sunlit Wetlands, asking {{CharLink|Auntie Ethel}} where she took their sister {{CharLink|Mayrina}}. Upon interacting, the party learn that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Johl demands to know where Mayrina is and warns the party not to trust anything Ethel says. Ethel insists that she has never met their sister but is willing to help look for her.


The party can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her while she insists that she's blameless, but willing to help them look for her.
If the party defend Ethel, Johl and Demir accuse the party of working with her and attack. If the party do not defend Ethel, she chastises them and disappears in a burst of magic. The party can attempt to convince the two brothers not to pursue her into the swamp. While Demir is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the wetlands with him.


Eventually, the party is be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl accuse the party of working with her and attack. If they do not side with Ethel, she chastises them and disappears in a burst of magic. The party can then talk to the two brothers and attempt to convince them not to follow her into the swamp.
The corpses of Johl and his brother can be found in the wetlands, presumably having been killed by [[Redcap]]s.


While Demir listens and is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.
By toggling on {{SAI|Toggle Non-Lethal Attacks}} during the fight, the brothers can be spared. Their corpses do not appear in the swamp and the party can tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.
 
The corpses of Demir and his brother can be found in the wetlands, presumably they have been killed by [[Redcap]]s.
 
By toggling on {{SAI|Toggle Non-Lethal Attacks}} during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the party has the option to tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.


== Combat ==
== Combat ==
 
=== Attacks and abilities ===
=== Attacks and Abilities ===
{{Feature box|Main Hand Attack|item=Pitchfork}}
{{Feature box|main hand attack|item=Pitchfork}}


=== Notable loot ===
=== Notable loot ===
Line 60: Line 56:


== Speak with Dead ==
== Speak with Dead ==
 
Johl can be spoken to with {{SAI|Speak with Dead}}.
{{Dialogue start}}
{{Dialogue start}}
'''Johl:''' Kill... ''ngh...'' the hag...
'''Johl:''' Kill... ''ngh...'' the hag...
Line 91: Line 87:
== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* If having a character who is very [[Stealthy]], or someone who can cast {{SAI|Misty Step}}, {{SAI|Dimension Door}} or otherwise get past [[Auntie Ethel]] and the brothers without notice, it is possible to reach the [[Ancient Sigil Circle]] to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 [[Redcap]]s and the 1 [[Redcap Blood Sage]]. After this is done, if returning to Johl and Demir and siding with them, then [[Auntie Ethel]] will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
* If having a character who is very [[Stealthy]], or someone who can cast {{SAI|Misty Step}}, {{SAI|Dimension Door}} or otherwise get past [[Auntie Ethel]] and the brothers without notice, it is possible to reach the [[Ancient Sigil Circle]] to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 [[Redcap]]s and the 1 [[Redcap Blood Sage]]. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
{{noteend}}
{{noteend}}


3,791
edits

Navigation menu