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D&D 5e class changes: Difference between revisions

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1,552 bytes added ,  4 December 2024
cleanup and corrections to Sneak Attack differences
(cleanup and corrections to Sneak Attack differences)
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*Thieves' tools proficiency is not in the game; instead, [[Sleight of Hand]] is used for relevant checks.
*Thieves' tools proficiency is not in the game; instead, [[Sleight of Hand]] is used for relevant checks.
**This is one of the class skills available to Rogues, but it does not have to be selected; as such, unlike in 5e, it is possible to create a Rogue character that does not have proficiency in picking locks.
**This is one of the class skills available to Rogues, but it does not have to be selected; as such, unlike in 5e, it is possible to create a Rogue character that does not have proficiency in picking locks.
*[[Sneak Attack (Melee)|Sneak Attack]] only applies the additional damage if using one of the two Sneak Attack actions.
*Changes to [[Sneak Attack (Melee)|Sneak Attack]]:
**[[Sneak Attack (Ranged)]] or [[Sneak Attack (Melee)]].
**Two special actions are provided, [[Sneak Attack (Ranged)]] and [[Sneak Attack (Melee)]], which can only be used in situations where Sneak Attack damage can be applied.  
**Sneak Attack damage can also be applied after hitting with a weapon, thereby allowing you to apply Sneak Attack damage to offhand attacks and other actions.
***It is not necessary to actually use these actions to apply Sneak Attack damage, but they help identify which targets are eligible for it. When using other actions to attack, there is no feedback that Sneak Attack damage has been dealt, but it does appear in the Combat Log as a separate, unnamed damage roll after the normal weapon damage roll.
**If [[disadvantage]] ever applied to the attack, even it is cancelled by [[advantage]], the attack cannot be a sneak attack.
***In some circumstances these special actions are disabled even if a target is actually eligible for Sneak Attack. This occurs when there is an ally adjacent to the target and the attack has ''both'' {{Disadvantage}} and {{Advantage}} (e.g. if both the attacker and the target are {{Condition inline|Blinded}}). In this situation, the advantage and disadvantage cancel each other out, which should make the target eligible for Sneak Attack due to the adjacent ally, but the special actions are disabled with the message "Can't have Disadvantage against target". However, using the ''normal'' melee or ranged attack action will still apply Sneak Attack damage, which can be seen in the Combat Log.
**Although described as a once-per-turn ability, Sneak Attack is actually implemented as a once-per-''round'' ability; once Sneak Attack damage is dealt, it is not available again until the next combat round. In tabletop D&D it is possible to activate Sneak Attack a second time in a round as long as it is on someone else's turn (usually via an Opportunity Attack).
**When using two-weapon fighting, Sneak Attack damage is not applied to attacks with a second weapon made using the [[Off-Hand Attack (Melee)]] or [[Off-Hand Attack (Ranged)]] actions. Tabletop D&D allows Sneak Attack damage to be applied to an off-hand weapon attack if it wasn't already applied to a main-hand attack on the same turn (usually if the main-hand attack missed).
*Thieves' Cant (and languages in general) are not available.
*Thieves' Cant (and languages in general) are not available.
**However, some of the Rogue class-specific conversation options imply the use of Thieves' Cant.
**However, some of the Rogue class-specific conversation options imply the use of Thieves' Cant.
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