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List of equipment sets: Difference between revisions

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{{main|Low HP set}}
{{main|Low HP set}}
The Low HP set is a group of equipment that benefits from having a small number of hit points and items that damage the wielder to more easily reach those low HP values. The self-burn from the [[Heat Set]] also helps lower HP. Note that {{Temp hp}} is not factored in to the activation conditions of these items.  
The Low HP set is a group of equipment that benefits from having a small number of hit points and items that damage the wielder to more easily reach those low HP values. The self-burn from the [[Heat Set]] also helps lower HP. Note that {{Temp hp}} is not factored in to the activation conditions of these items.  
* {{MdRarityItem|Cap of Wrath}}: Gain 2 stacks of {{Cond|Wrath}} when starting a turn with 50% Hit Points or less.
* {{MdRarityItem|After Death Do Us Part}}: Rise at half hit points when {{Cond|Downed}}, but be cursed with {{Cond|Shadow Possession}}.
* {{MdRarityItem|Helmet of Grit}}: Gain an additional {{Action|Bonus}} when starting a turn with 50% Hit Points or less.
* {{MdRarityItem|Cap of Wrath}}: Gain 2 stacks of {{Cond|Wrath}} when starting a turn with 50% hit points or less.
* {{MdRarityItem|Helmet of Grit}}: Gain an additional {{Action|Bonus}} when starting a turn with 50% hit points or less.
* {{MdRarityItem|Horns of the Berserker}}: Unarmed and melee weapon attacks deal an additional {{DamageText|2|Necrotic}} damage if the wearer is not at full hp.
* {{MdRarityItem|Horns of the Berserker}}: Unarmed and melee weapon attacks deal an additional {{DamageText|2|Necrotic}} damage if the wearer is not at full hp.
* {{MdRarityItem|Martial Exertion Gloves}}: May use {{SAI|Martial Exertion}} once per short rest.
* {{MdRarityItem|Martial Exertion Gloves}}: May use {{SAI|Martial Exertion}} once per short rest.
* {{MdRarityItem|Moondrop Pendant}}: The wearer does not provoke opportunity attacks when at 50% or less Hit Points.
* {{MdRarityItem|Moondrop Pendant}}: The wearer does not provoke opportunity attacks when at 50% or less hit points.
* {{MdRarityItem|The Oak Father's Embrace}}: Beasts that hit the wearer deal an additional {{DamageText|1d6|Radiant}} damage.
* {{MdRarityItem|The Oak Father's Embrace}}: Beasts that hit the wearer deal an additional {{DamageText|1d6|Radiant}} damage.
* {{MdRarityItem|The Watersparkers}}: Standing in water turns it into {{Area|Electrified Water}}, which will damage the wearer.
* {{MdRarityItem|The Watersparkers}}: Standing in water turns it into {{Area|Electrified Water}}, which will damage the wearer.
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