Ad placeholder

Lae'zel/Approval: Difference between revisions

Jump to navigation Jump to search
1,783 bytes added ,  6 December 2024
Line 894: Line 894:




'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''<br>
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods.{{Approval|Lae'zel|-1}}
''In the [[Necrotic Laboratory]]:''
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose either to consume OR to purge the mind.{{Approval|Lae'zel|-1}}
* Talking to the [[Waking Mind]]:
'''''Note:''' Both options are available only after successful passive {{Ability check|Insight|18}}''
** When she mentiones that she were a ''githzerai'', ask whether it is some form of a githyanki {{Approval|Lae'zel|-1}}
** Succeed the passive [[Insight]] check and choose to purge her mind {{Approval|Lae'zel|-1}}
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Lae'zel|-1}} ''(This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]])''
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince [[Chop]] to let it go with you through [[Persuasion]], [[Deception]] or [[Intimidation]] {{Approval|Lae'zel|-1}}
* If you already freed Us, when Chop speaks to you:
** Pass {{Ability check|Wisdom|14}} (Illithid) and say that you and it are alike {{Approval|Lae'zel|-1}}
** OR Persuade Chop to let Us go with you {{Approval|Lae'zel|-1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to release pod captives {{Approval|Lae'zel|-1}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Speaking to [[Minthara]]:''
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Lae'zel|-1}}
 
'' Talking to [[Alfira]]:''
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Lae'zel|-1}}
** OR Prompt her to play for them alone {{Approval|Lae'zel|-1}}
 
''Speaking to [[Cerys]]:''
* Say that you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Lae'zel|-1}}
* Tell Cerys that other will look up to her {{Approval|Lae'zel|-1}}
* Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Lae'zel|-1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe {{Approval|Lae'zel|-1}}
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Lae'zel|-1}}
** Promise Umi that Mol is fine {{Approval|Lae'zel|-1}}
}}
}}


4,834
edits

Navigation menu