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Find a Way into Wyrm's Rock Fortress: Difference between revisions

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[[File:Blaze Elin Entry.jpg|thumb|Blaze Elin guarding the entrance to Wyrm's Rock.]]
[[File:Blaze Elin Entry.jpg|thumb|Blaze Elin guarding the entrance to Wyrm's Rock.]]
The party can walk in through the gate by speaking to [[Blaze Elin]] at the gate {{Coords|6|155}}. Based on the party's actions before approaching the guards, they have the following dialogue options:
The party can walk in through the gate by speaking to {{CharLink|Elin|Blaze Elin}} at the gate at {{Coords|6|155}}. Based on the party's actions before approaching the guards, they have the following dialogue options:


* {{Dialogue option|See this? I've been invited to the ordination.}} (If a pass has been obtained)
* {{Dialogue option|See this? I've been invited to the ordination.}} (If a pass has been obtained)
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* {{Dialogue option|What's special about today?}}
* {{Dialogue option|What's special about today?}}
* {{Dialogue option|Not closed to Duke Ulder Ravengard's own son, surely?|tags=Wyll}}
* {{Dialogue option|Not closed to Duke Ulder Ravengard's own son, surely?|tags=Wyll}}
** Wyll will also try this if he is present as a companion. It will not work in either case if he has been altered by [[Mizora]].
** {{CharLink|Wyll}} also tries this, if he is present as a companion. It does not work in either case, if he has been altered by {{CharLink|Mizora}}.
* {{Dialogue option|Baldur's Gate is my home. I don't need permission to enter.|tags=Baldurian}}
* {{Dialogue option|Baldur's Gate is my home. I don't need permission to enter.|tags=Baldurian}}
* {{Dialogue option|An assassin is in pursuit of Duke Ravengard! I need to warn him!|roll=Deception|dc=30}}
* {{Dialogue option|An assassin is in pursuit of Duke Ravengard! I need to warn him!|roll=Deception|dc=30}}
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* {{Dialogue option|Please let me in - I'm meant to be in the coronation orchestra, it's my big break!|tags=Bard|roll=Deception|dc=30}}
* {{Dialogue option|Please let me in - I'm meant to be in the coronation orchestra, it's my big break!|tags=Bard|roll=Deception|dc=30}}
* {{Dialogue option|''Attack''}}
* {{Dialogue option|''Attack''}}
Entering Wyrm's Rock Fortress without a pass earns following [[Inspiration|Inspirational Events]]:


Entering Wyrm's Rock Fortress without a pass earns the following [[Inspiration|Inspirational Events]]:
* '''Through Nooks and Crannies''' ([[Urchin]] Background)
* '''Through Nooks and Crannies''' ([[Urchin]] Background)
* '''Procedures be Damned''' ([[Noble]] background).
* '''Procedures be Damned''' ([[Noble]] background).
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[[File:Valeria Pass.jpg|thumb|Valeria directs the party to Elfsong Tavern]]
[[File:Valeria Pass.jpg|thumb|Valeria directs the party to Elfsong Tavern]]


[[Valeria]] is an inspector involved in the [[Solve the Open Hand Temple Murders]] quest. She is initially encountered in the [[Open Hand Temple]] {{Coords|-44|-6}}. After this, Valeria can be found drinking upstairs in [[Sharess' Caress]] {{Coords|24|92}}. If the party successfully finds enough information to exonerate [[Brilgor]] of [[Lorgan|Father Lorgan's]] murder, and finds the murder list in [[Fraygo's Flophouse]], then Valeria refers the party to speak to [[Devella Fountainhead]] at the [[Elfsong Tavern]] and provides a pass to the [[Lower City]] to allow them entrance.
{{CharLink|Valeria}} is an inspector involved in the {{Quest|Solve the Open Hand Temple Murders}} quest. She is initially encountered in the [[Open Hand Temple]] {{Coords|-44|-6}}. After this, Valeria can be found drinking upstairs in [[Sharess' Caress]] at {{Coords|24|92}}. If finding enough information to exonerate {{CharLink|Brilgor}} of {{CharLink|Lorgan|Father Lorgan's}} murder, and finding the murder list in [[Fraygo's Flophouse]], then Valeria refers the party to speak to {{CharLink|Devella Fountainhead}} at the [[Elfsong Tavern]] and provides a pass to the [[Lower City]] to allow them entrance.


==== Steal an Admission Pass from Arfur Gregorio ====
==== Steal an Admission Pass from Arfur Gregorio ====
[[Arfur Gregorio]], the Toymaker, carries an admission pass. He can first be encountered in front of [[Arfur's Mansion]] {{Coords|11|-95}}. If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress {{Coords|21|75}}.  
{{CharLink|Arfur Gregorio}}, the Toymaker, carries an admission pass. He can first be encountered in front of [[Arfur's Mansion]] {{Coords|11|-95}}. If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress at {{Coords|21|75}}.  


[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]]
[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]]


During [[Investigate the Suspicious Toys]], Arfur can be confronted with the blackmail letter found in his [[Arfur's Basement|mansion's basement]]. After entering the basement through the hatch {{Coords|40|-72}}, the blackmail letter is found in a heavy chest at the southeastern corner of the room {{Coords|361|-990}}. If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur becomes hostile and attacks the party. In this case, the pass can be looted off his body.  
During [[Investigate the Suspicious Toys]], Arfur can be confronted with the blackmail letter found in his [[Arfur's Basement|mansion's basement]]. After entering the basement through the hatch {{Coords|40|-72}}, the blackmail letter can be found in a heavy chest at the southeastern corner of the room at {{Coords|361|-990}}. If Arfur is told ''I found some rather sinister things in your basement,'' followed up by ''I'll get to the bottom of this one way or another,'' Arfur becomes hostile and attacks the party. In this case, the pass can be looted off his body.  


[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]]
[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]]
After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] {{Coords|66|-112}} and persuade him to look into the barn for dangerous items. Arfur's explosive teddy bears can be found at the back of the barn {{Coords|83|-108}}. If the party speaks with Arfur after this, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. If he is spared after this, he simply gives the party his coronation pass.
After finding the blackmail letter, the party can speak to {{CharLink|Nestor|Manip Nestor}} at the [[Requisitioned Barn]] at {{Coords|66|-112}} and persuade him to look into the barn for dangerous items. Arfur's explosive teddy bears can be found at the back of the barn {{Coords|83|-108}}. If speaking with Arfur after this, and telling him about his teddy bears, he can be intimidated into giving more information on his bosses. If he is spared after this, he gives the party his coronation pass, or the pass can be pickpocketed off Arfur.
 
Additionally, the pass can be pickpocketed off Arfur.


==== Take an Admission Pass from the Nymph's Grotto ====
==== Take an Admission Pass from the Nymph's Grotto ====
An admission pass can be found inside [[Sharess'_Caress#Nymph's_Grotto|Nymph's Grotto]] on the Upper Floor of Sharess' Caress. The pass is in front of the bath {{Coords|28|94}}. This pass presumably belonged to [[Fist Jara]] before she turned into a [[Mind Flayer]]. Taking this pass does not count as stealing.
An admission pass can be found inside [[Sharess'_Caress#Nymph's_Grotto|Nymph's Grotto]] on the Upper Floor of Sharess' Caress. The pass is in front of the bath at {{Coords|28|94}}. This pass presumably belonged to {{CharLink|Jara|Fist Jara}} before she turned into a [[Mind Flayer]]. Taking this pass does not count as stealing.


==== Duke Ravengard's Report ====
==== Duke Ravengard's Report ====
[[File:Duke Ravengard Report.jpg|thumb|Report for Duke Ravengard at Sword Coast Couriers.]]
[[File:Duke Ravengard Report.jpg|thumb|Report for Duke Ravengard at Sword Coast Couriers.]]
A report on Duke Ravengard can be found at [[Sword Coast Couriers]] {{Coords|15|12}} - on a cupboard behind [[Danzo Arkwright]]. If this letter is stolen, it can be shown to the guards to get by.
A report on Duke Ravengard can be found at [[Sword Coast Couriers]] {{Coords|15|12}} - on a cupboard behind {{CharLink|Danzo Arkwright}}. If this letter is stolen, it can be shown to the guards to get by.


==== Convince the Guards ====
==== Convince the Guards ====
The party can attempt to convince the guards to let them pass by successfully passing extraordinarily high persuasion or deception checks.
The party can attempt to convince the guards to let them pass by passing extraordinarily high {{Skill|Persuasion}} or {{Skill|Deception}} checks.
"Such a bother. What if I were to contribute to the 'Flaming Fist Orphans Fund'" requires a check of 25 and paying 20,000 gold to the guard. Otherwise, all other deception and persuasion options require a roll of 30 to pass.
The dialogue option ''Such a bother. What if I were to contribute to the 'Flaming Fist Orphans Fund''' requires a check of 25 and paying 20,000 gold to the guard. Otherwise, all other {{Skill|Deception}} and {{Skill|Persuasion}} options require a roll of 30 to pass.


=== Breaking into Wyrm's Rock ===
=== Breaking into Wyrm's Rock ===
 
The party can forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off the bridge using {{SAI|Fly}} or {{SAI|Featherfall}} at the eastern side of the gate at {{Coords|27|158}}. After this, walking eastward reveals a crack in the wall to the prison at {{Coords|42|190}} with a successful {{Skill|Perception}} check.  
The party can choose to forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off the bridge using Fly or Featherfall at the eastern side of the gate {{Coords|27|158}}. After this, walking eastward reveals a crack in the wall to the prison {{Coords|42|190}} with a successful perception check.  


[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]
[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]


After entering into [[Wyrm's Rock Prison]], there is a wall that can be blasted open {{Coords|91|-720}} with blunt attacks or spells (e.g. Eldritch Blast). This leads to a storage room. The door must be lockpicked open, as well as the door to the entrance {{Coords|52|-740}}. There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.
After entering into [[Wyrm's Rock Prison]], there is a wall that can be blasted open at {{Coords|91|-720}} with blunt attacks or spells (e.g. {{SAI|Eldritch Blast}}). This leads to a storage room. The door must be lockpicked open, as well as the door to the entrance at {{Coords|52|-740}}. There are multiple guards, that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.


Alternatively, it is possible to fly from Blaze Elin's side of the bridge to the other side, leading straight to the main corridor of the fortress.  
Alternatively, it is possible to fly from Blaze Elin's side of the bridge to the other side, leading straight to the main corridor of the fortress.  
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