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Karlach/Approval: Difference between revisions

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2,835 bytes added ,  21 December 2024
(Fixed a typo ("Imtimidation" to "Intimidation").)
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''In [[Cazador's Dungeon]]:''
''In the [[Cazador's Dungeon]]:''
* when speaking to [[Sebastian]], pass [[Persuasion]] or [[Intimidation]] check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}}
* when speaking to [[Sebastian]], pass [[Persuasion]] or [[Intimidation]] check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}}


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* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Karlach|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Karlach|+1}}
   
   
''At the [[Sorcerous Sundries]]'':
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Karlach|+1}}
** Ask him gently to release your ''companion'' now {{Approval|Karlach|+1}} ''(The option is available to all characters except {{Class|Wizard}})''


''At the [[Elfsong Tavern]]:''
''At the [[Elfsong Tavern]]:''
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** OR Ask to have ''a squeak'' at what he’s got {{Approval|Karlach|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Karlach|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Karlach|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Karlach|+1}}
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying “Stop right there!”, using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Karlach|+1}}
'' Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Karlach|+1}}
▶''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her date was a vampire {{Approval|Karlach|+1}}
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Karlach|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Karlach|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Karlach|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Karlach|+1}}
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Karlach|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Karlach|+1}}
▶''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here''
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Karlach|+1}}
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you’ve come to stop him {{Approval|Karlach|+1}}
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now {{Approval|Karlach|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Karlach|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Karlach|+1}}
''If you have betrayed Dame Aylin to Lorroakan:''
* Say that this feels wrong {{Approval|Karlach|+1}}
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Karlach|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Karlach|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Ability check|Perception|7}} and ask Cinnamon what is she hiding in her pocket {{Approval|Karlach|+1}}
* Ask Punkins to scan you {{Approval|Karlach|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Karlach|+1}}
** OR, If you detected Cinnamon’s  “spy candy”, tell Punkins about it {{Approval|Karlach|+1}}




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* <u>Show</u> yourself immediately to [[Dolor]] in the [[Facemaker's Boutique]]
* Play with the children in [[Bloomridge Park]] ({{Coords|-166|-75}}) 
** Succeed {{Ability check|Perception|7}} to spot Cinnamon's "Spy Candy". {{Approval|Karlach|+1}}
** Allow Punkins to scan you. {{Approval|Karlach|+1}}
'''[[House of Hope]]'''
'''[[House of Hope]]'''
* Refuse to undress for [[Haarlep]]. {{Approval|Karlach|+1}}
* Refuse to undress for [[Haarlep]]. {{Approval|Karlach|+1}}
* Tell [[Hope]] that you expected Raphael to put up more of a fight after killing him. {{Approval|Karlach|+1}}
* Tell [[Hope]] that you expected Raphael to put up more of a fight after killing him. {{Approval|Karlach|+1}}


'''Camp/Conversation'''
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Karlach|+1}}
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